// Use this for initialization void Start() { Wall1=GameObject.Find("Wall1"); Wall2=GameObject.Find("Wall2"); wall1=Wall1.gameObject.GetComponent<OpenWall>(); wall2=Wall2.gameObject.GetComponent<OpenWall>(); }
private void Start() { enemy = GetComponent <Random_Nav_Boss>(); rb = GetComponent <Rigidbody>(); curHealth = health; enemy.bossHp.maxValue = health; enemy.bossHp.value = curHealth; open = GameObject.FindGameObjectWithTag("Wall").GetComponent <OpenWall>(); game = GameObject.FindGameObjectWithTag("Manager").GetComponent <EndGame>(); }