コード例 #1
0
        private static void OnOpenUIFormFailure(object sender, GameEventArgs e)
        {
            OpenUIFormFailureEventArgs ne = (OpenUIFormFailureEventArgs)e;

            if (s_UIFormSerialId.HasValue && ne.SerialId == s_UIFormSerialId.Value)
            {
                s_UIFormTcs.SetException(new GameFrameworkException(ne.ErrorMessage));
                s_UIFormTcs = null;
            }
        }
コード例 #2
0
ファイル: AwaitableExtension.cs プロジェクト: 179971c/Trinity
        private static void OnOpenUIFormFailure(object sender, GameEventArgs e)
        {
            OpenUIFormFailureEventArgs ne = (OpenUIFormFailureEventArgs)e;

            if (m_UIFormSerialId.HasValue && ne.SerialId == m_UIFormSerialId.Value)
            {
                GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
                GameEntry.Event.Unsubscribe(OpenUIFormFailureEventArgs.EventId, OnOpenUIFormFailure);
                m_UIFormTcs.SetException(new GameFrameworkException(ne.ErrorMessage));
            }
        }
コード例 #3
0
        /// <summary>
        /// 创建打开界面失败事件。
        /// </summary>
        /// <param name="serialId">界面序列编号。</param>
        /// <param name="uiFormAssetName">界面资源名称。</param>
        /// <param name="uiGroupName">界面组名称。</param>
        /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
        /// <param name="errorMessage">错误信息。</param>
        /// <param name="userData">用户自定义数据。</param>
        /// <returns>创建的打开界面失败事件。</returns>
        public static OpenUIFormFailureEventArgs Create(int serialId, string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm, string errorMessage, object userData)
        {
            OpenUIFormFailureEventArgs openUIFormFailureEventArgs = ReferencePool.Acquire <OpenUIFormFailureEventArgs>();

            openUIFormFailureEventArgs.SerialId           = serialId;
            openUIFormFailureEventArgs.UIFormAssetName    = uiFormAssetName;
            openUIFormFailureEventArgs.UIGroupName        = uiGroupName;
            openUIFormFailureEventArgs.PauseCoveredUIForm = pauseCoveredUIForm;
            openUIFormFailureEventArgs.ErrorMessage       = errorMessage;
            openUIFormFailureEventArgs.UserData           = userData;
            return(openUIFormFailureEventArgs);
        }
コード例 #4
0
ファイル: UITest.cs プロジェクト: zhoulk/Lufy
    void OnOpenUIFail(object sender, GameEventArgs args)
    {
        OpenUIFormFailureEventArgs ne = args as OpenUIFormFailureEventArgs;

        Log.Debug(ne);
        Log.Debug(ne.UIFormAssetName);
        Log.Debug(ne.ErrorMessage);
        Log.Debug(ne.UserData);

        Dictionary <string, object> param = ne.UserData as Dictionary <string, object>;

        foreach (var kv in param)
        {
            Log.Debug("{0} {1}", kv.Key, kv.Value);
        }
    }