// Use this for initialization void Start() { openTrap = FindObjectOfType <OpenTrap>(); openVector = new Vector2(transform.position.x + 5.5f, transform.position.y); closeVector = new Vector2(transform.position.x, transform.position.y); resetTimer = timer; }
private void Start() { floorCollider = FindObjectOfType <FloorCollider>(); openTrap = FindObjectOfType <OpenTrap>(); }
// Use this for initialization void Start() { floorCollider = FindObjectOfType <FloorCollider>(); openTrap = FindObjectOfType <OpenTrap>(); confirmLight = FindObjectOfType <ConfirmationLight>(); }