private bool InitGlfw() { StoreCallbacks(); GLFW.SetErrorCallback(_errorCallback); if (!GLFW.Init()) { Logger.FatalS("clyde.win", "Failed to initialize GLFW!"); return(false); } _glfwInitialized = true; var version = GLFW.GetVersionString(); Logger.DebugS("clyde.win", "GLFW initialized, version: {0}.", version); return(true); }