コード例 #1
0
 /// <summary>
 /// Using Unity Debug, draws the x,y,z axis of a Quaternion as x magenta, y yellow and z cyan
 /// </summary>
 /// <param name="rot">The OpenTK Quaterion</param>
 /// <param name="pos">The OpenTK Vector3 position to be drawn</param>
 public static void DrawRays2(OpenTK.Quaternion rot, OpenTK.Vector3 pos)
 {
     DrawRays2(rot.Convert(), pos.Convert(), 0.07f);
 }
コード例 #2
0
 /// <summary>
 /// Using Unity Debug, draws the x,y,z axis of a Quaternion as x magenta, y yellow and z cyan
 /// </summary>
 /// <param name="rot">The OpenTK Quaterion</param>
 /// <param name="pos">The OpenTK Vector3 position to be drawn</param>
 /// <param name="scale">The float length of the axis in meter</param>
 public static void DrawRays2(OpenTK.Quaternion rot, OpenTK.Vector3 pos, float scale)
 {
     DrawRays2(rot.Convert(), pos.Convert(), scale);
 }