コード例 #1
0
 public OpenTKDeviceSet(OpenTK.NativeWindow window)
     : base("OpenTK",
            new OpenTKKeyboard(window.InputDriver.Keyboard.Count > 0 ? window.InputDriver.Keyboard[0] : null), // TODO: Cannot be null
            new OpenTKMouse(window, window.InputDriver.Mouse.Count > 0 ? window.InputDriver.Mouse[0] : null),
            (int index) => { return(new OpenTKGamePad(index)); })
 {
 }
コード例 #2
0
        public EditorRenderer(NativeWindow nw, Editor badger, Palette p = null)
        {
            _palette = p ?? Palette.Dark;
            Nw       = nw;
            Badger   = badger;

            customFont = ImGui.GetIO().FontAtlas.AddFontFromFileTTF("fonts/Hack-Regular.ttf", Fontsize);
        }
コード例 #3
0
ファイル: VulkanExampleBase.cs プロジェクト: gomson/vk
 public IntPtr SetupWin32Window()
 {
     WindowInstance           = Process.GetCurrentProcess().SafeHandle.DangerousGetHandle();
     NativeWindow             = new OpenTK.NativeWindow(1280, 720, Name, OpenTK.GameWindowFlags.Default, GraphicsMode.Default, OpenTK.DisplayDevice.Default);
     NativeWindow.X           = 50;
     NativeWindow.Y           = 50;
     NativeWindow.Visible     = true;
     NativeWindow.Resize     += OnNativeWindowResized;
     NativeWindow.MouseWheel += OnMouseWheel;
     NativeWindow.MouseMove  += OnMouseMove;
     NativeWindow.MouseDown  += OnMouseDown;
     NativeWindow.KeyDown    += OnKeyDown;
     Window = NativeWindow.WindowInfo.Handle;
     return(NativeWindow.WindowInfo.Handle);
 }
コード例 #4
0
        protected override void Initialize()
        {
            base.Initialize();

#if WINDOWS
            try
            {
                OpenTK.NativeWindow window = typeof(OpenTKGameWindow).GetField("window", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(((OpenTKGameWindow)Window)) as OpenTK.NativeWindow;
                if (window != null)
                {
                    window.Move += (object sender, EventArgs e) => skipNextUpdate = true;
                }
            }
            catch (Exception e)
            {
                Logger.Log(e);
            }
#endif
        }
コード例 #5
0
        public override Gk3Main.Graphics.IRenderer CreateRenderer()
        {
            if (_renderer != null)
            {
                throw new InvalidOperationException("A renderer has already been created");
            }

            OpenTK.Graphics.GraphicsMode mode = new OpenTK.Graphics.GraphicsMode(new OpenTK.Graphics.ColorFormat(32), _depth, 0, 0);
            _window         = new OpenTK.NativeWindow(_width, _height, "FreeGeeKayThree - OpenGL 3.3 renderer", _fullscreen ? OpenTK.GameWindowFlags.Fullscreen : OpenTK.GameWindowFlags.FixedWindow, mode, OpenTK.DisplayDevice.Default);
            _window.Visible = true;
            _window.Closed += (x, y) => _closed = true;

            _context = new OpenTK.Graphics.GraphicsContext(mode, _window.WindowInfo, 3, 3, OpenTK.Graphics.GraphicsContextFlags.ForwardCompatible | OpenTK.Graphics.GraphicsContextFlags.Debug);
            _context.MakeCurrent(_window.WindowInfo);
            _context.LoadAll();

            _renderer = new Gk3Main.Graphics.OpenGl.OpenGLRenderer(this);

            return(_renderer);
        }
コード例 #6
0
        public override Gk3Main.Graphics.IRenderer CreateRenderer()
        {
            if (_renderer != null)
            {
                throw new InvalidOperationException("A renderer has already been created");
            }

            OpenTK.Graphics.GraphicsMode mode = new OpenTK.Graphics.GraphicsMode(new OpenTK.Graphics.ColorFormat(32), _depth, 0, 0);
            _window         = new OpenTK.NativeWindow(_width, _height, "FreeGeeKayThree - Direct3D 9 renderer", _fullscreen ? OpenTK.GameWindowFlags.Fullscreen : OpenTK.GameWindowFlags.FixedWindow, mode, OpenTK.DisplayDevice.Default);
            _window.Visible = true;
            _window.Closed += (x, y) => _closed = true;

            // _window = SDL2.SDL.SDL_CreateWindow("FreeGeeKayThree - Direct3D 9 Renderer", SDL2.SDL.SDL_WINDOWPOS_CENTERED, SDL2.SDL.SDL_WINDOWPOS_CENTERED, _width, _height, _fullscreen ? SDL2.SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN : 0);

            //Sdl.SDL_SetVideoMode(_width, _height, _depth, (_fullscreen ? Sdl.SDL_FULLSCREEN : 0));
            // Sdl.SDL_WM_SetCaption("FreeGeeKayThree - Direct3D 9 Renderer", "FreeGK3");

            // SDL_SysWMinfo wmInfo;
            // SDL_GetWMInfo(out wmInfo);

            _renderer = new Gk3Main.Graphics.Direct3D9.Direct3D9Renderer(this, Handle, _width, _height, false);

            return(_renderer);
        }
コード例 #7
0
ファイル: Rendering.cs プロジェクト: robincornelius/radegast
        void TextureThread()
        {
            OpenTK.INativeWindow window = new OpenTK.NativeWindow();
            OpenTK.Graphics.IGraphicsContext context = new OpenTK.Graphics.GraphicsContext(GLMode, window.WindowInfo);
            context.MakeCurrent(window.WindowInfo);
            TextureThreadContextReady.Set();
            PendingTextures.Open();
            Logger.DebugLog("Started Texture Thread");

            while (window.Exists && TextureThreadRunning)
            {
                window.ProcessEvents();

                TextureLoadItem item = null;

                if (!PendingTextures.Dequeue(Timeout.Infinite, ref item)) continue;

                // Already have this one loaded
                if (item.Data.TextureInfo.TexturePointer != 0) continue;

                byte[] imageBytes = null;
                if (item.TGAData != null)
                {
                    imageBytes = item.TGAData;
                }
                else if (item.TextureData != null || item.LoadAssetFromCache)
                {
                    if (item.LoadAssetFromCache)
                    {
                        item.TextureData = Client.Assets.Cache.GetCachedAssetBytes(item.Data.TextureInfo.TextureID);
                    }
                    ManagedImage mi;
                    if (!OpenJPEG.DecodeToImage(item.TextureData, out mi)) continue;

                    bool hasAlpha = false;
                    bool fullAlpha = false;
                    bool isMask = false;
                    if ((mi.Channels & ManagedImage.ImageChannels.Alpha) != 0)
                    {
                        fullAlpha = true;
                        isMask = true;

                        // Do we really have alpha, is it all full alpha, or is it a mask
                        for (int i = 0; i < mi.Alpha.Length; i++)
                        {
                            if (mi.Alpha[i] < 255)
                            {
                                hasAlpha = true;
                            }
                            if (mi.Alpha[i] != 0)
                            {
                                fullAlpha = false;
                            }
                            if (mi.Alpha[i] != 0 && mi.Alpha[i] != 255)
                            {
                                isMask = false;
                            }
                        }

                        if (!hasAlpha)
                        {
                            mi.ConvertChannels(mi.Channels & ~ManagedImage.ImageChannels.Alpha);
                        }
                    }

                    item.Data.TextureInfo.HasAlpha = hasAlpha;
                    item.Data.TextureInfo.FullAlpha = fullAlpha;
                    item.Data.TextureInfo.IsMask = isMask;

                    imageBytes = mi.ExportTGA();
                    if (CacheDecodedTextures)
                    {
                        RHelp.SaveCachedImage(imageBytes, item.TeFace.TextureID, hasAlpha, fullAlpha, isMask);
                    }
                }

                if (imageBytes != null)
                {
                    Image img;

                    using (MemoryStream byteData = new MemoryStream(imageBytes))
                    {
                        img = OpenMetaverse.Imaging.LoadTGAClass.LoadTGA(byteData);
                    }

                    Bitmap bitmap = (Bitmap)img;

                    bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
                    item.Data.TextureInfo.TexturePointer = RHelp.GLLoadImage(bitmap, item.Data.TextureInfo.HasAlpha);
                    GL.Flush();
                    bitmap.Dispose();
                }

                item.TextureData = null;
                item.TGAData = null;
                imageBytes = null;
            }
            context.MakeCurrent(window.WindowInfo);
            context.Dispose();
            window.Dispose();
            TextureThreadContextReady.Set();
            Logger.DebugLog("Texture thread exited");
        }
コード例 #8
0
ファイル: PrimWorkshop.cs プロジェクト: Xara/Radegast-Viewer
        void TextureThread()
        {
            OpenTK.INativeWindow window = new OpenTK.NativeWindow();
            OpenTK.Graphics.IGraphicsContext context = new OpenTK.Graphics.GraphicsContext(GLMode, window.WindowInfo);
            context.MakeCurrent(window.WindowInfo);
            TextureThreadContextReady.Set();
            PendingTextures.Open();
            Logger.DebugLog("Started Texture Thread");

            while (window.Exists && TextureThreadRunning)
            {
                window.ProcessEvents();

                TextureLoadItem item = null;

                if (!PendingTextures.Dequeue(Timeout.Infinite, ref item)) continue;

                if (LoadTexture(item.TeFace.TextureID, ref item.Data.Texture, false))
                {
                    GL.GenTextures(1, out item.Data.TexturePointer);
                    GL.BindTexture(TextureTarget.Texture2D, item.Data.TexturePointer);

                    Bitmap bitmap = new Bitmap(item.Data.Texture);

                    bool hasAlpha;
                    if (item.Data.Texture.PixelFormat == System.Drawing.Imaging.PixelFormat.Format32bppArgb)
                    {
                        hasAlpha = true;
                    }
                    else
                    {
                        hasAlpha = false;
                    }
                    item.Data.IsAlpha = hasAlpha;

                    bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
                    Rectangle rectangle = new Rectangle(0, 0, bitmap.Width, bitmap.Height);


                    BitmapData bitmapData =
                        bitmap.LockBits(
                        rectangle,
                        ImageLockMode.ReadOnly,
                        hasAlpha ? System.Drawing.Imaging.PixelFormat.Format32bppArgb : System.Drawing.Imaging.PixelFormat.Format24bppRgb);

                    GL.TexImage2D(
                        TextureTarget.Texture2D,
                        0,
                        hasAlpha ? PixelInternalFormat.Rgba : PixelInternalFormat.Rgb8,
                        bitmap.Width,
                        bitmap.Height,
                        0,
                        hasAlpha ? OpenTK.Graphics.OpenGL.PixelFormat.Bgra : OpenTK.Graphics.OpenGL.PixelFormat.Bgr,
                        PixelType.UnsignedByte,
                        bitmapData.Scan0);

                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
                    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
                    if (hasMipmap)
                    {
                        GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
                        GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.GenerateMipmap, 1);
                        GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
                    }
                    else
                    {
                        GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
                    }

                    bitmap.UnlockBits(bitmapData);
                    bitmap.Dispose();

                    GL.Flush();
                    SafeInvalidate();
                }
            }
            Logger.DebugLog("Texture thread exited");
        }