コード例 #1
0
 public void LoadGLControl(OpenTK.MyGLControl glControl)
 {
     //----------------------
     this.glControl = glControl;
     glControl.SetGLPaintHandler(HandleGLPaint);
     hh1 = glControl.Handle; //ensure that contrl handler is created
     glControl.MakeCurrent();
 }
コード例 #2
0
        void SetUpGLSurface(OpenTK.MyGLControl glControl)
        {
            if (glControl == null)
            {
                return;
            }
            //TODO: review here
            //Temp:
            _glControl = glControl;
            _glControl.SetGLPaintHandler(null);
            //
            IntPtr hh1 = _glControl.Handle; //ensure that contrl handler is created

            _glControl.MakeCurrent();

            if (_vw.InnerViewportKind == InnerViewportKind.GdiPlusOnGLES)
            {
                _bridgeUI = new GdiOnGLESUIElement(glControl.Width, glControl.Height);
            }
            else
            {
                //pure agg's cpu blit
                _bridgeUI = new CpuBlitGLESUIElement(glControl.Width, glControl.Height);
            }


            //optional***
            //_bridgeUI.SetUpdateCpuBlitSurfaceDelegate((p, area) =>
            //{
            //    _client.DrawToThisCanvas(_bridgeUI.GetDrawBoard(), area);
            //});


            GLPainterContext pcx       = _vw.GetGLRenderSurface();
            GLPainter        glPainter = _vw.GetGLPainter();

            RootGraphic rootGfx = _vw.RootGfx;

            _bridgeUI.CreatePrimaryRenderElement(pcx, glPainter, rootGfx);



            //*****
            RenderBoxBase renderE = (RenderBoxBase)_bridgeUI.GetPrimaryRenderElement(rootGfx);

            rootGfx.AddChild(renderE);
            rootGfx.SetPrimaryContainerElement(renderE);
            //***
        }
コード例 #3
0
        public void BindSurface(LayoutFarm.UI.UISurfaceViewportControl surfaceViewport)
        {
            _myWidth  = 800;
            _myHeight = 600;


            _surfaceViewport = surfaceViewport;
            _rootGfx         = surfaceViewport.RootGfx;
            //----------------------
            _glControl = surfaceViewport.GetOpenTKControl();
            _glControl.SetGLPaintHandler(null);

            IntPtr hh1 = _glControl.Handle; //ensure that contrl handler is created

            _glControl.MakeCurrent();
        }