public void TexImage2D(OpenTK.Graphics.OpenGL.PixelInternalFormat destformat) { OpenTK.Graphics.OpenGL.GL.TexImage2D <float>(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelInternalFormat.R32f, width, height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Red, OpenTK.Graphics.OpenGL.PixelType.Float, values); }
public void TexImage2D(OpenTK.Graphics.OpenGL.PixelInternalFormat destformat) { System.Drawing.Imaging.BitmapData bmpdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat); OpenTK.Graphics.OpenGL.GL.TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, 0, destformat, bmpdata.Width, bmpdata.Height, 0, pixelFormat, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte, bmpdata.Scan0); bmp.UnlockBits(bmpdata); }