private int CreateProgram(int vertexShaderHandle, int fragmentShaderHandle) { int shaderProgramHandle = GL.CreateProgram(); GL.AttachShader(shaderProgramHandle, vertexShaderHandle); GL.AttachShader(shaderProgramHandle, fragmentShaderHandle); GL.LinkProgram(shaderProgramHandle); Console.WriteLine(GL.GetProgramInfoLog(shaderProgramHandle)); return(shaderProgramHandle); }
public void InitProgram() { PgmId = GL.CreateProgram(); Init(); }