public void FramebufferTexture2D(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.TextureTarget face, int level) { RL.FramebufferTexture2D( FramebufferTarget.Framebuffer, (FramebufferAttachment)attachment, (TextureTarget)face, textureObject, 0 ); }
public void FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, int level, int layer) { throw new System.InvalidOperationException(); /*RL.FramebufferTextureLayer( * target, * attachment, * textureObject, * 0, * layer * );*/ }