public void Save() { string json = JsonUtility.ToJson(player); PlayerPrefs.SetString("player", json); OpenSkills os = new OpenSkills(); os.openSkins = openSkins; string osj = JsonUtility.ToJson(os); PlayerPrefs.SetString("openSkins", osj); }
public void Upload() { if (PlayerPrefs.HasKey("player")) { player = JsonUtility.FromJson <Player>(PlayerPrefs.GetString("player")); } if (PlayerPrefs.HasKey("openSkins")) { OpenSkills os = JsonUtility.FromJson <OpenSkills>(PlayerPrefs.GetString("openSkins")); openSkins = os.openSkins; } else { openSkins.Add(0); } }