public void Load() { HXE.Load(); Loader.Load(); OpenSauce.Load(); Chimera.Load(); }
public void Load() { Loader.Load(); Shaders.Load(); OpenSauce.Load(); Chimera.Load(); }
public void Load() { Kernel.Load(); // kernel/loader bin Loader = spv3; // loader bin. Copy static instance to local instance. Deprecate local instance? Shaders.Load(); // kernel bin, load from Kernel.hxe OpenSauce.Load(); // OS_Settings.user.xml Chimera.Load(); // chimera bin }