private void ChangeRoomState(string roomName, List <IMyAirVent> vents, List <IMyDoor> doors, int current, int target, IEnumerable <IMyDoor> targetDoors = null) { if (target != current && target != AIRLOCK_STATE_UNKNOWN) { OpenCloseDoors(doors, false); DepressurizeVents(vents, target == AIRLOCK_STATE_VACUUM); } // Open doors regardless var entry = new OpenQueueEntry(target, targetDoors != null ? new HashSet <IMyDoor>(targetDoors) : new HashSet <IMyDoor>()); openQueue[roomName] = entry; }
private void ChangeRoomState(string roomName, List<IMyAirVent> vents, List<IMyDoor> doors, int current, int target, IEnumerable<IMyDoor> targetDoors = null) { if (target != current && target != AIRLOCK_STATE_UNKNOWN) { OpenCloseDoors(doors, false); DepressurizeVents(vents, target == AIRLOCK_STATE_VACUUM); } // Open doors regardless var entry = new OpenQueueEntry(target, targetDoors != null ? new HashSet<IMyDoor>(targetDoors) : new HashSet<IMyDoor>()); openQueue[roomName] = entry; }