public Point3D[] ConvertProjectiveToRealWorld(Point3D[] projectivePoints) { Point3D[] realWorld = new Point3D[projectivePoints.Length]; UInt32 status = OpenNIImporter.xnConvertProjectiveToRealWorld(this.InternalObject, (uint)projectivePoints.Length, projectivePoints, realWorld); WrapperUtils.CheckStatus(status); return(realWorld); }