コード例 #1
0
        void DoCleanup()
        {
            if (_context != null)
            {
                using (_context.MakeCurrent())
                {
                    var gl = _context.GlInterface;
                    gl.BindTexture(GL_TEXTURE_2D, 0);
                    gl.BindFramebuffer(GL_FRAMEBUFFER, 0);
                    gl.DeleteFramebuffers(1, new[] { _fb });
                    _fb = 0;
                    gl.DeleteRenderbuffers(1, new[] { _depthBuffer });
                    _depthBuffer = 0;
                    _attachment?.Dispose();
                    _attachment = null;
                    _bitmap?.Dispose();
                    _bitmap = null;

                    try
                    {
                        if (_initialized)
                        {
                            _initialized = false;
                            OnOpenGlDeinit(_context.GlInterface, _fb);
                        }
                    }
                    finally
                    {
                        _context.Dispose();
                        _context = null;
                    }
                }
            }
        }
コード例 #2
0
 void EnsureTextureAttachment()
 {
     _context.GlInterface.BindFramebuffer(GL_FRAMEBUFFER, _fb);
     if (_bitmap == null || _attachment == null || _bitmap.PixelSize != GetPixelSize())
     {
         _attachment?.Dispose();
         _attachment = null;
         _bitmap?.Dispose();
         _bitmap     = null;
         _bitmap     = new OpenGlBitmap(GetPixelSize(), new Vector(96, 96));
         _attachment = _bitmap.CreateFramebufferAttachment(_context);
     }
 }
コード例 #3
0
        private bool EnsureInitializedCore()
        {
            if (_context != null)
            {
                return(true);
            }

            if (_glFailed)
            {
                return(false);
            }

            var feature = AvaloniaLocator.Current.GetService <IPlatformOpenGlInterface>();

            if (feature == null)
            {
                return(false);
            }
            if (!feature.CanShareContexts)
            {
                Logger.TryGet(LogEventLevel.Error, "OpenGL")?.Log("OpenGlControlBase",
                                                                  "Unable to initialize OpenGL: current platform does not support multithreaded context sharing");
                return(false);
            }
            try
            {
                _context = feature.CreateSharedContext();
            }
            catch (Exception e)
            {
                Logger.TryGet(LogEventLevel.Error, "OpenGL")?.Log("OpenGlControlBase",
                                                                  "Unable to initialize OpenGL: unable to create additional OpenGL context: {exception}", e);
                return(false);
            }

            GlVersion = _context.Version;
            try
            {
                _bitmap = new OpenGlBitmap(GetPixelSize(), new Vector(96, 96));
                if (!_bitmap.SupportsContext(_context))
                {
                    Logger.TryGet(LogEventLevel.Error, "OpenGL")?.Log("OpenGlControlBase",
                                                                      "Unable to initialize OpenGL: unable to create OpenGlBitmap: OpenGL context is not compatible");
                    return(false);
                }
            }
            catch (Exception e)
            {
                _context.Dispose();
                _context = null;
                Logger.TryGet(LogEventLevel.Error, "OpenGL")?.Log("OpenGlControlBase",
                                                                  "Unable to initialize OpenGL: unable to create OpenGlBitmap: {exception}", e);
                return(false);
            }

            using (_context.MakeCurrent())
            {
                try
                {
                    _depthBufferSize = GetPixelSize();
                    var gl     = _context.GlInterface;
                    var oneArr = new int[1];
                    gl.GenFramebuffers(1, oneArr);
                    _fb = oneArr[0];
                    gl.BindFramebuffer(GL_FRAMEBUFFER, _fb);

                    EnsureDepthBufferAttachment(gl);
                    EnsureTextureAttachment();

                    return(CheckFramebufferStatus(gl));
                }
                catch (Exception e)
                {
                    Logger.TryGet(LogEventLevel.Error, "OpenGL")?.Log("OpenGlControlBase",
                                                                      "Unable to initialize OpenGL FBO: {exception}", e);
                    return(false);
                }
            }
        }