public void FramebufferRenderbuffer(FramebufferTarget target, FramebufferAttachment attachment, RenderbufferTarget renderbufferTarget, int renderbuffer) { GL.FramebufferRenderbuffer((OpenTK.Graphics.OpenGL4.FramebufferTarget)target, (OpenTK.Graphics.OpenGL4.FramebufferAttachment)attachment, (OpenTK.Graphics.OpenGL4.RenderbufferTarget)renderbufferTarget, renderbuffer); }
public void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget texTarget, int texture, int level) { GL.FramebufferTexture2D((OpenTK.Graphics.OpenGL4.FramebufferTarget)target, (OpenTK.Graphics.OpenGL4.FramebufferAttachment)attachment, (OpenTK.Graphics.OpenGL4.TextureTarget)texTarget, texture, level); }