public OpenGLWindow ( int width, int height, string title = WindowDefaultSettings.WindowTitle, int updateFrequency = WindowDefaultSettings.WindowUpdateFrequency, int renderFrequency = WindowDefaultSettings.WindowRenderFrequency, FloatColor backgroundColor = null, Picture picture = null ) : base(width, height, GraphicsMode.Default, title) { Graphics.Initialize(this); TargetUpdateFrequency = updateFrequency; TargetRenderFrequency = renderFrequency; if (picture == null) { WindowPicture = Picture.Create(); } else { WindowPicture = picture; } Graphics.SetBackground(backgroundColor); }
public OpenGLWindow() : base ( WindowDefaultSettings.WindowWidth, WindowDefaultSettings.WindowHeight, GraphicsMode.Default, WindowDefaultSettings.WindowTitle ) { Graphics.Initialize(this); TargetUpdateFrequency = WindowDefaultSettings.WindowUpdateFrequency; TargetRenderFrequency = WindowDefaultSettings.WindowRenderFrequency; WindowPicture = Picture.Create(); Graphics.SetBackground(Color.White); }