/// <summary> /// 打开文件 /// </summary> /// <returns></returns> public static string OpenFile() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = "txt (*.txt)"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath; // default path pth.title = "打开项目"; pth.defExt = "txt"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file;//选择的文件路径; Debug.Log(filepath); return(filepath); } else { return(""); } }
public string OpenProject() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = Marshal.SizeOf(pth); pth.filter = "exe"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath.Replace("/", "\\") + "\\Resources"; //默认路径 pth.title = "打开项目"; pth.defExt = "dat"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file; //选择的文件路径; UnityEngine.Debug.Log(filepath); return(pth.file); } else { return(null); } }
void OnClickFileBtn() { OpenFileDlg param = new OpenFileDlg(); param.structSize = System.Runtime.InteropServices.Marshal.SizeOf(param); param.filter = "png | *.png;*.jpg;"; param.file = new string(new char[256]); param.maxFile = param.file.Length; param.fileTitle = new string(new char[64]); param.maxFileTitle = param.fileTitle.Length; param.initialDir = Application.dataPath; // default path param.title = "标题"; param.defExt = "png"; param.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(param)) { Debug.Log(param.file); if (coroutine == null) { coroutine = StartCoroutine(ReadTexture(param.file)); } } }
public static void CustomSubMenu1() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = "支持的模型文件(*.3DXML)\0*.3DXML"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); // default path pth.title = "导入模型"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (!OpenFileDialog.GetOpenFileName(pth)) { return; } string filepath = pth.file; //选择的文件路径; //Debug.Log(filepath); XmlModel x = new XmlModel(filepath); DestroyImmediate(GameObject.Find("ModelGenerator")); x.Render(new GameObject("ModelGenerator")); //打出一行字:模板生成在。。。.xml,请手动设置动画参数,或使用第二个选项自动设置参数。 }
static public string OpenFile() { string filepath = ""; #if UNITY_EDITOR filepath = EditorUtility.OpenFilePanel("Open File", _lastDir, "yo"); _lastDir = filepath; #else OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = "yo (*.yo)"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = _lastDir; // default path pth.title = "打开文件"; pth.defExt = "yo"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { filepath = pth.file; //选择的文件路径; _lastDir = filepath; } #endif return(filepath); }
public static string AddGame() { OpenFileDlg pth = new OpenFileDlg(); string filepath = null; pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); //pth.filter = "exe (*.exe)"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); // default path pth.title = "请选择游戏"; pth.defExt = "exe"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //0x00080000 是否使用新版文件选择窗口 //0x00000200 是否可以多选文件 if (OpenFileDialog.GetOpenFileName(pth)) { filepath = pth.file;//选择的文件路径; } Debug.Log(filepath); return(filepath); }
public static void CustomSubMenu3() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = "动画模板文件(*.XML)\0*.XML"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); // default path pth.title = "载入模板"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (!OpenFileDialog.GetOpenFileName(pth)) { return; } string filepath = pth.file;//选择的文件路径; string[] strlis = File.ReadAllLines(filepath, Encoding.UTF8); File.WriteAllLines("XmlAnimation\\Animation.xml", strlis, Encoding.UTF8); Debug.Log("成功载入动画指令序列!"); }
public static string OpenFile(string title, string defaultPath, string filter) { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = string.Format("{0}(*.{1})\0*.{2}", filter, filter, filter); pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = defaultPath; // default path pth.title = title; pth.defExt = filter; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { Debug.Log(pth.file); return(pth.file);//选择的文件路径; } else { return(null); } }
void UploadFile() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); //pth.filter = "all (*.*)"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath; // default path //pth.title = "Upload data"; //pth.defExt = "txt"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //0x00080000 是否使用新版文件选择窗口 //0x00000200 是否可以多选文件 if(OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file; paramSetting.ParseFile(filepath); //string newfile = Application.streamingAssetsPath + "/" + pth.fileTitle; //if (!Directory.Exists(Application.streamingAssetsPath)) { // Directory.CreateDirectory(Application.streamingAssetsPath); //} //File.WriteAllText(newfile, File.ReadAllText(filepath)); } }
public void OpenFile() { OpenFileBrowse pth = new OpenFileBrowse(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); //pth.filter = "txt files(.txt)|.txt"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath; // default path pth.title = "打开项目"; pth.defExt = "txt"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //0x00080000 是否使用新版文件选择窗口 //0x00000200 是否可以多选文件 if (OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file;//选择的文件路径; MenuButton.path = filepath; string text = File.ReadAllText(@filepath); inputText.text = text; } }
/// <summary> /// 打开窗口 /// </summary> /// <returns></returns> 和该文件相关的数据 public OpenDialogData OpenFileDlg() { if (OpenFileDialog.GetOpenFileName(CustomOpenData)) { return(CustomOpenData); } return(null); }
public void Btn_Open_Click() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = Marshal.SizeOf(pth); pth.filter = "All files (*.*)|*.*"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath.Replace("/", "\\") + "\\Resources"; pth.title = "Open Project"; pth.defExt = "dat"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file; Debug.Log(filepath); StreamReader sr = new StreamReader(filepath); sr.ReadLine(); string input = sr.ReadToEnd(); string[] s = input.Split('\r'); StringBuilder sb2 = new StringBuilder(); for (int i = 0; i < s.Count(); i++) { string[] ss = s[i].Split(','); if (ss.Count() < 3) { break; } int j = 0; foreach (GameObject l in lineList) { if (j == 0) { Debug.Log(System.Convert.ToInt32(ss[0])); m_DataDiagram.InputPoint(l, new Vector2(1, (float)(System.Convert.ToInt32(ss[0].ToString()) / 10.0))); Debug.Log(System.Convert.ToInt32(ss[0])); } else if (j == 1) { Debug.Log(System.Convert.ToInt32(ss[1])); m_DataDiagram.InputPoint(l, new Vector2(1, (float)(System.Convert.ToInt32(ss[1].ToString()) / 10.0))); Debug.Log(System.Convert.ToInt32(ss[1])); } else { Debug.Log(System.Convert.ToInt32(ss[2])); m_DataDiagram.InputPoint(l, new Vector2(1, (float)(System.Convert.ToInt32(ss[2].ToString()) / 10.0))); Debug.Log(System.Convert.ToInt32(ss[2])); } j++; } } } }
/// <summary> /// 打开项目 /// </summary> public void OpenProject(FileType fileType, System.Action <string> action) { OpenQueueCall = action; OpenFileDlg pth = new OpenFileDlg(); pth.structSize = Marshal.SizeOf(pth); switch (fileType) { case FileType.All: pth.filter = "All files (*.*)\0*.*"; break; case FileType.png: pth.filter = "All files (*.png)\0*.png"; break; case FileType.jpg: pth.filter = "All files (*.jpg)\0*.jpg"; break; case FileType.txt: pth.filter = "All files (*.txt)\0*.txt"; break; case FileType.json: pth.filter = "All files (*.json)\0*.json"; break; default: break; } pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath.Replace("/", "\\") + "\\Resources"; //默认路径 pth.title = "打开项目"; pth.defExt = "dat"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file; //选择的文件路径; Debug.Log(filepath); OpenQueueCall?.Invoke(filepath); OpenQueueCall = null; } }
public static string GetOpenFilePath() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = "REC (*.rec)\0*.rec\0\0"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath; pth.title = "选择要导入的存档"; pth.defExt = "rec"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file; return(filepath); } return(null); }
public void OpenProject() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = "十六进制文件(*.hex)\0*.hex\0\0"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath + @"/GameData/Rooms"; pth.title = "打开hex项目"; pth.defExt = "hex"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file; //选择的文件路径; Debug.Log(filepath); string s = ""; MainManager.instance.hexFile = HexFileIO.ReadHexFile(filepath, out s); ShowHex(); } }
/// <summary> /// 打开项目 /// </summary> /// <returns>项目路径</returns> public string OpenProject(Action <string> _event) { OpenFileDlg _openFileDlg = new OpenFileDlg(); _openFileDlg.structSize = Marshal.SizeOf(_openFileDlg); _openFileDlg.filter = filter; _openFileDlg.file = new string(new char[256]); _openFileDlg.maxFile = _openFileDlg.file.Length; _openFileDlg.fileTitle = new string(new char[64]); _openFileDlg.maxFileTitle = _openFileDlg.fileTitle.Length; _openFileDlg.initialDir = defaultPath; _openFileDlg.title = windowTitle; _openFileDlg.defExt = defaultExt; _openFileDlg.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(_openFileDlg)) { string _filepath = _openFileDlg.file;//选择的文件路径; _event(_filepath); return(_filepath); } return(null); }
private void Load() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = Marshal.SizeOf(pth); pth.filter = "bytes (*.bytes)"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath + "/HotUpdateRes/Story"; // default path pth.title = "打开story文件"; pth.defExt = "bytes"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file; //选择的文件路径; ClearAllNode(); path = pth.file; StoryNode sn = BinaryUtil.FileToObject(filepath) as StoryNode; AddNodeRecursive(sn); } }
public void OpenProject() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = "txt (*.txt)"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Application.dataPath; // default path pth.title = "打开项目"; pth.defExt = "txt"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //0x00080000 是否使用新版文件选择窗口 //0x00000200 是否可以多选文件 if(OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file;//选择的文件路径; Debug.Log(filepath); } }
/// <summary> /// 打开模型文件并导入 /// </summary> public static bool OpenFile() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = "OBJ (*.obj)\0*.obj\0\0"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; //pth.initialDir = Application.dataPath; pth.initialDir = @"C:\Users\91812\Desktop\ForImportModel"; pth.title = "选择要导入的模型"; pth.defExt = "obj"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (OpenFileDialog.GetOpenFileName(pth)) { string filepath = pth.file; if (!Directory.Exists(Path.Combine(Application.persistentDataPath, "objects"))) { Directory.CreateDirectory(Path.Combine(Application.persistentDataPath, "objects")); } var fileName = Guid.NewGuid().ToString() + ".obj"; File.Copy(filepath, Path.Combine(Application.persistentDataPath, "objects", fileName), true); GameManager.Instance.objectsModels.Insert(0, new ObjectsModel() { id = 0, Name = Path.GetFileNameWithoutExtension(filepath), DetailMessage = "导入的3D物体", Integrated = false, PreviewImage = $"{Application.streamingAssetsPath}/PreviewImages/cubic.png", ResourcePath = Path.Combine(Application.persistentDataPath, "objects", fileName) }); return(true); } return(false); }