コード例 #1
0
 void OnTriggerEnter(Collider other)
 {
     if (requireKey && Managers.Inventory.EquippedItem != "Key")
     {
         return;
     }
     foreach (GameObject target in targets)
     {
         OpenDoor oper = target.GetComponent <OpenDoor>();
         if (oper != null)
         {
             oper.Activate();
         }
     }
 }