public static void LOAD() { data = Online_data.GetList("data.txt"); //Option------------------------------------------------------------------------------------- AudioSystem.BGM = CASTFLOAT(Online_data.GetData(DATATAG.BGM_VOL, data)); AudioSystem.SE = CASTFLOAT(Online_data.GetData(DATATAG.SE_VOL, data)); AudioSystem.VOICE = CASTFLOAT(Online_data.GetData(DATATAG.VOICE_VOL, data)); AudioSystem.MASTER = CASTFLOAT(Online_data.GetData(DATATAG.MASTER_VOL, data)); GamePad_JS.sensivirity = CASTFLOAT(Online_data.GetData(DATATAG.JoyStickSensivirity, data)); GamePad_JS.InvertX = Online_data.GetData(DATATAG.InvertX, data) == "TRUE"; GamePad_JS.InvertY = Online_data.GetData(DATATAG.InvertY, data) == "TRUE"; ConfigData.graphics = CASTINT(Online_data.GetData(DATATAG.GraphicQuality, data), ConfigData.graphics); Key.select = CASTINT(Online_data.GetData(DATATAG.SelectGamePad, data), Key.select); //Avator------------------------------------------------------------------------------------- }
public static void SAVE() { //Option------------------------------------------------------------------------------------- data.Add(new Online_data() { tag = DATATAG.BGM_VOL, data = ((int)(AudioSystem.BGM * 10)).ToString() }); data.Add(new Online_data() { tag = DATATAG.SE_VOL, data = ((int)(AudioSystem.SE * 10)).ToString() }); data.Add(new Online_data() { tag = DATATAG.VOICE_VOL, data = ((int)(AudioSystem.VOICE * 10)).ToString() }); data.Add(new Online_data() { tag = DATATAG.MASTER_VOL, data = ((int)(AudioSystem.MASTER * 10)).ToString() }); data.Add(new Online_data() { tag = DATATAG.JoyStickSensivirity, data = ((int)(GamePad_JS.sensivirity * 10)).ToString() }); data.Add(new Online_data() { tag = DATATAG.InvertX, data = GamePad_JS.InvertX ? "TRUE" : "FALSE" }); data.Add(new Online_data() { tag = DATATAG.InvertY, data = GamePad_JS.InvertY ? "TRUE" : "FALSE" }); data.Add(new Online_data() { tag = DATATAG.GraphicQuality, data = ConfigData.graphics.ToString() }); data.Add(new Online_data() { tag = DATATAG.SelectGamePad, data = Key.select.ToString() }); //Avator------------------------------------------------------------------------------------- //SAVE============================================================================================== Online_data.SaveList(NetData.Get__DATA_TXT, data); }
public static void ADD(Online_data c) => data.Add(c);
public static void LOAD() => data = Online_data.GetList("log.txt");
public static void SAVE() => Online_data.SaveList(NetData.Get__LOG_TXT, data, false);