void CmdFallThroughOneWayPlatform() { eShouldFallThroughOneWayPlatform = true; if (sCurrentOneWayPlatform != null) { sCurrentOneWayPlatform.FallThrough(gameObject); } }
void CmdFallThroughOneWayPlatform() { eShouldFallThroughOneWayPlatform = true; if (sCurrentOneWayPlatform != null) { sCurrentOneWayPlatform.FallThrough(gameObject); } }