コード例 #1
0
 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="scenename"></param>
 public SceneManager(string scenename)
 {
     sceneAB             = new OneSceneAssetBundle(scenename);
     FolderAndBundleDict = new Dictionary <string, string>();
 }
コード例 #2
0
 /// <summary>
 /// 构造函数
 /// </summary>
 public SceneManager(string sceneName)
 {
     sceneAssetBundles = new OneSceneAssetBundle(sceneName);
     folderBundleDict  = new Dictionary <string, string>();
 }