/// <summary> /// 构造函数 /// </summary> /// <param name="scenename"></param> public SceneManager(string scenename) { sceneAB = new OneSceneAssetBundle(scenename); FolderAndBundleDict = new Dictionary <string, string>(); }
/// <summary> /// 构造函数 /// </summary> public SceneManager(string sceneName) { sceneAssetBundles = new OneSceneAssetBundle(sceneName); folderBundleDict = new Dictionary <string, string>(); }