コード例 #1
0
        internal override void ExecuteOrder()
        {
            List <string> result = new List <string>();

            result.Add(string.Format("Attempting to execute order: {0}", this.ToString()));

            if (WeaponToFire.HasFiredThisRound) // has already fired
            {
                result.Add(string.Format("{0} has already fired this round!", WeaponToFire.Name));
                OnMessageResult?.Invoke(this, new MessageEventArgs(result));
            }
            else if (WeaponToFire.IsDestroyed) // weapon is destroyed
            {
                result.Add(string.Format("{0} is destroyed and cannot be fired!", WeaponToFire.Name));
                OnMessageResult?.Invoke(this, new MessageEventArgs(result));
            }
            else if (!WeaponToFire.IsLoaded) // weapon not reloaded
            {
                result.Add(string.Format("{0} will be reloaded in {1} turns", WeaponToFire.Name, WeaponToFire.Reload()));
                OnMessageResult?.Invoke(this, new MessageEventArgs(result));
            }
            else if (TargetShip.HP.Current <= 0) // target is dead
            {
                result.Add("Target Already Defeated");
                OnMessageResult?.Invoke(this, new MessageEventArgs(result));
            }
            else
            {
                double distanceToTarget = CurrentShip.Position.DistanceTo(TargetShip.Position);

                if (distanceToTarget >= WeaponToFire.Range + 1) // target out of range
                {
                    result.Add("Target Out Of Range");
                    OnMessageResult?.Invoke(this, new MessageEventArgs(result));
                }
                else
                {
                    WeaponToFire.Target = TargetShip;
                    AttackResult attackResult = WeaponToFire.Fire();
                    result = result.Concat(attackResult.Messages).ToList <string>();
                    OnWeaponFired?.Invoke(this, new WeaponFiredEventArgs(CurrentShip.ID, TargetShip.ID, attackResult.IsHit, attackResult.IsCrit, WeaponToFire.FiringType, result));
                    if (attackResult.TargetDestroyed)
                    {
                        OnTargetDestroyed?.Invoke(this, new ShipEventArgs(TargetShip.ID, new List <string>()
                        {
                            string.Format("{0} was destroyed by this attack!", TargetShip.ToString())
                        }));
                    }
                }
            }
        }
コード例 #2
0
    public void Fire(float fireDirection)
    {
        GameObject muzzleFlash = Instantiate(muzzleFlashPrefab, shotPoint.position, Quaternion.identity);

        for (int i = 0; i < bulletNumPerFire; i++)
        {
            Instantiate(bulletPrefab, shotPoint.position, Quaternion.FromToRotation(Vector3.up, fireDirection * Vector3.right));
        }

        GameObject usedBullet = Instantiate(usedBulletPrefab, usedBulletShotPoint.position, Quaternion.FromToRotation(Vector3.up, -fireDirection * Vector3.right));

        usedBullet.GetComponent <Rigidbody2D>().AddForce(new Vector2(-fireDirection, 4));

        animator.Play("Fire");
        fireSound.Play();
        OnWeaponFired.Invoke(this, EventArgs.Empty);

        Destroy(muzzleFlash, 0.2f);
    }