コード例 #1
0
 private void BehavourOnIndexChanged()
 {
     if (OnSwipe != null)
     {
         OnSwipe.Execute();
     }
 }
コード例 #2
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 protected virtual void Scroll(float offset)
 {
     if (OnSwipe != null)
     {
         OnSwipe.Execute();
     }
 }
コード例 #3
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ファイル: TouchInput.cs プロジェクト: Montie68/inputControl
    //Place your public methods here
    private void MouseDebug()
    {
        // this is used convert touch pos to world pos
        Vector3 VScreen = new Vector3();

        VScreen.x = Input.mousePosition.x;
        VScreen.y = Input.mousePosition.y;
        VScreen.z = Camera.main.transform.position.z;

        if (Input.GetMouseButtonDown(0))
        {
            // get the mouse down and store the touch location
            moveData.firstTouch = Camera.main.ScreenToWorldPoint(VScreen) * -1;
        }
        else if (Input.GetMouseButtonUp(0))
        {
            // get the mouse up and store the touch location

            moveData.lastTouch = Camera.main.ScreenToWorldPoint(VScreen) * -1;
        }
        // get the distance between the first touch and the last touch
        float dist = Vector3.Distance(moveData.firstTouch, moveData.lastTouch);

        // if touch is greater than the minimum distance to classify as a swipe
        if (dist > minimumSwipeDistance / 50 && moveData.lastTouch != Vector2.zero)
        {
            // then invoke the Onswipe event.
            OnSwipe?.Invoke(this, new directionMoveArgs(moveData, useCardinalDirectionForSwipe));
            // zero data
            moveData.zero();
        }
    }
コード例 #4
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ファイル: GestureManager.cs プロジェクト: K33W1/MOBIGAM-MP
    private void FireSwipeEvent()
    {
        Vector2   diff = endPos - startPos;
        Direction dir;

        if (Mathf.Abs(diff.x) > Mathf.Abs(diff.y))
        {
            dir = diff.x > 0 ? Direction.Right : Direction.Left;
        }
        else
        {
            dir = diff.y > 0 ? Direction.Up : Direction.Down;
        }

        GameObject     hitGameObject = GetHitGameObject(startPos);
        SwipeEventArgs args          = new SwipeEventArgs(startPos, diff, dir, hitGameObject);

        OnSwipe?.Invoke(this, args);

        if (hitGameObject != null)
        {
            if (hitGameObject.TryGetComponent(out ISwipeable swipeable))
            {
                swipeable.OnSwipe(args);
            }
        }
    }
コード例 #5
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 public static void OnSwipeInvoke(object sender, InputEventArg arg)
 {
     if (OnSwipe != null)
     {
         OnSwipe.Invoke(null, arg);
     }
 }
コード例 #6
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 private void HandleIndexChanged()
 {
     if (OnSwipe != null)
     {
         OnSwipe.Execute();
     }
 }
コード例 #7
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    protected override void SwipeDetection()
    {
        if (Input.GetMouseButtonDown(0))
        {
            lastPosition = firstPosition;
        }
        else if (Input.GetMouseButtonUp(0))
        {
            lastPosition = Input.mousePosition;

            if (Mathf.Abs(lastPosition.y - firstPosition.y) > dragDistance)
            {
                if (lastPosition.y > firstPosition.y)
                {
                    OnSwipeUp?.Invoke();
                }
                else
                {
                    OnSwipeDown?.Invoke();
                }

                Debug.Log("OnSwipe");
                OnSwipe?.Invoke();
            }
            else
            {
                Debug.Log("Tap");
            }

            OnResetPosition();
        }
    }
コード例 #8
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    public void OnDrag(PointerEventData eventData)
    {
        if (_isCompleteSwipe == true)
        {
            return;
        }

        Vector2 difference         = (eventData.position - _startSwipePosition);
        Vector2 directionNormalize = difference.normalized;

        if (difference.magnitude < 8)
        {
            return;
        }

        Vector3 swipeDirection;

        if (Mathf.Abs(directionNormalize.x) > Mathf.Abs(directionNormalize.y))
        {
            swipeDirection = directionNormalize.x > 0 ? transform.right : -transform.right;
        }
        else
        {
            swipeDirection = directionNormalize.y > 0 ? Vector3.up : -Vector3.up;
        }

        OnSwipe?.Invoke(swipeDirection);
        _isCompleteSwipe = true;
    }
コード例 #9
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ファイル: SwipeHelper.cs プロジェクト: Zkarts/SwipeToScore
    private void CheckSwipeEditor()
    {
        if (Input.GetMouseButtonDown(0))   //pressed
        {
            startPos = Input.mousePosition;
            holdTime = 0;
        }
        else if (Input.GetMouseButton(0))   //held
        {
            holdTime += Time.deltaTime;
        }
        else if (Input.GetMouseButtonUp(0))   //de-pressed
        {
            Vector2 endPos   = Input.mousePosition;
            Vector2 deltaPos = endPos - startPos;

            //Debug.Log("" + (deltaPos.magnitude > swipeDistanceThreshold) + " and " + (holdTime < swipeTimeThreshold));
            if (deltaPos.magnitude > swipeDistanceThreshold && holdTime < swipeTimeThreshold)
            {
                OnSwipe?.Invoke(deltaPos, endPos);
            }
            else
            {
                OnRelease?.Invoke();
            }
        }
    }
コード例 #10
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    void Update()
    {
        if (Input.touches.Length < 0)
        {
            return;
        }

        if (Input.touches.Length > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
        {
            this._downPossition = Input.GetTouch(0).position;
        }

        if (this._downPossition == Vector2.zero)
        {
            return;
        }
        else if (this._dragTimer > 0)
        {
            this._dragTimer -= Time.deltaTime;
        }

        if (Input.GetTouch(0).phase == TouchPhase.Moved)
        {
            this._currentPossiton = Input.GetTouch(0).position;
            float distance = this.GetSwipeDistance(this._downPossition, this._currentPossiton);

            if (distance != 0 && this._dragTimer > 0)
            {
                this._swiping = true;
                OnMove?.Invoke(distance);
            }
            else if (this._dragTimer <= 0 && !this._swiping)
            {
                OnDrag?.Invoke(this._currentPossiton);
            }
        }

        if (Input.GetTouch(0).phase == TouchPhase.Ended)
        {
            this._upPossition = Input.GetTouch(0).position;

            int direction = this.GetSwipeDirection(this._downPossition, this._upPossition);

            if (direction != 0)
            {
                this._swiping = false;
                OnSwipe?.Invoke(direction);
            }
            else if (!this._swiping)
            {
                OnTouch?.Invoke(this._downPossition);
            }

            this._dragTimer     = this._dragTimerReset;
            this._downPossition = Vector2.zero;
        }
    }
コード例 #11
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 private void CheckForHorizontalMovement(float movementAmount)
 {
     if ((totalSwipeAmount + movementAmount) < maxSwipeAmount &&
         (totalSwipeAmount + movementAmount) > -maxSwipeAmount)
     {
         totalSwipeAmount += movementAmount;
         OnSwipe?.Invoke(movementAmount);
     }
 }
コード例 #12
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    public ClassicSwipeDetector()
    {
        oldLocalTouches = new Dictionary <int, Touch>();

        resetDeltaPos = delegate {
            deltaPosition = 0;
        };

        resetDeltaTime = delegate {
            deltaTime = 0;
        };
    }
コード例 #13
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ファイル: SwipeTester.cs プロジェクト: robertobatts/swipe4u
    // Start is called before the first frame update
    void Start()
    {
        detector = new ClassicSwipeDetector();

        swipeRight = delegate {
            Debug.Log("swipe right");
            transform.position += Vector3.right / 20;
        };
        swipeLeft = delegate {
            Debug.Log("swipe left");
            transform.position += Vector3.left / 20;
        };
    }
コード例 #14
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        /// <summary>
        /// Fired when item is fully swiped
        /// </summary>
        public override void OnSwiped(RecyclerView.ViewHolder p0, int p1)
        {
            // Notify that the item has changed so the UI will place it in initial position
            mAdapter.NotifyItemChanged(p0.AdapterPosition);

            // Experimental - Debugging always shows p1 = 16 when swiping to the right for some reason
            //                So I assume its the correct value, but its not really safe to just do that
            //                So if any bugs happen, fix there
            OnSwipe.Invoke(p0.AdapterPosition, p1 == 16);

            // Don't notify about removal here, because user can cancel it
            // Just a note that it was there initially and may be needed in the future
            //mAdapter.NotifyItemRemoved(p0.AdapterPosition);
        }
コード例 #15
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    public override bool DetectSwipe(ref Touch[] touches, SwipeDirection direction, OnSwipe doSwipe, float distance = -1)
    {
        Touch oldTouch, newTouch;

        foreach (Touch touch in touches)
        {
            Debug.Log(touch.position);
            if (touch.phase == TouchPhase.Began)
            {
                deltaTime = 0;

                if (!oldLocalTouches.ContainsKey((int)direction))
                {
                    oldLocalTouches.Add((int)direction, touch);
                    oldTouch = touch;
                }
                else
                {
                    oldLocalTouches[(int)direction] = touch;
                    oldTouch = touch;
                }
            }
            else
            {
                if (touch.phase == TouchPhase.Stationary)
                {
                    deltaTime = 0;
                }

                if (!oldLocalTouches.ContainsKey((int)direction))
                {
                    oldLocalTouches.Add((int)direction, touch);
                    oldTouch = touch;
                }
                else
                {
                    oldTouch = oldLocalTouches[(int)direction];
                }
            }
            newTouch = touch;

            if (this.DetectSwipe(ref oldTouch, ref newTouch, direction, doSwipe, distance))
            {
                return(true);
            }
        }

        return(false);
    }
コード例 #16
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        void HandleDraggingEnded(bool willDecelerate)
        {
            if (_view != null)
            {
                if (_startX != _view.ContentOffset.X || _startY != _view.ContentOffset.Y)
                {
                    OnScrollEnded(_startX, _startY);

                    if (OnSwipe != null)
                    {
                        OnSwipe.Execute();
                    }
                }
            }
        }
コード例 #17
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    protected override void SwipeDetection()
    {
        if (Input.touchCount == 1)
        {
            Touch touch = Input.GetTouch(0);
            if (touch.phase == TouchPhase.Began)
            {
                firstPosition = touch.position;
                lastPosition  = touch.position;
            }
            else if (touch.phase == TouchPhase.Moved)
            {
                lastPosition = touch.position;
                isTouchMoved = true;
            }
            else if (touch.phase == TouchPhase.Ended)
            {
                firstPosition = touch.position;

                if (Mathf.Abs(lastPosition.y - firstPosition.y) > dragDistance)
                {
                    if (isTouchMoved)
                    {
                        if (lastPosition.y > firstPosition.y)
                        {
                            OnSwipeUp?.Invoke();
                        }
                        else
                        {
                            OnSwipeDown?.Invoke();
                        }

                        OnSwipe?.Invoke();
                        isTouchMoved = false;
                    }
                }
            }
            else
            {
                Debug.Log("Tap");
            }

            OnResetPosition();
        }
    }
コード例 #18
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        private void ProcessTouch()
        {
            Vector2 diff = CustomTouchData.DistanceDiff;

            if (CustomTouchData.DistanceDiff.sqrMagnitude < _minSwipeDistance) //stopped
            {
                //Debug.Log($"stopped:: {CustomTouchData.DistanceDiff.sqrMagnitude}");
                return;
            }

            float          timeDiff = CustomTouchData.TimeDiff;
            SwipeDirection swipeDir = GetDirection(diff.normalized);

            float speed = (diff.sqrMagnitude * 100) / (timeDiff + 0.1f);

            //Debug.Log($"processing touch::: {swipeDir} : {speed}");
            SaveCurrentTouch();
            OnSwipe?.Invoke(swipeDir, new Vector2(diff.sqrMagnitude, speed));
        }
コード例 #19
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    public override bool DetectSwipe(ref Touch[] touches, SwipeDirection direction, OnSwipe doSwipe, float distance = -1)
    {
        foreach (Touch touch in touches)
        {
            if (touch.phase == TouchPhase.Began)
            {
                oldTouch = touch;
            }
            else if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Ended)
            {
                newTouch = touch;

                if (this.DetectSwipe(ref oldTouch, ref newTouch, direction, doSwipe, distance))
                {
                    return(true);
                }
            }
        }
        return(false);
    }
コード例 #20
0
ファイル: SwipeHelper.cs プロジェクト: Zkarts/SwipeToScore
    private void CheckSwipeTouch()
    {
        if (Input.touches.Length > 0)
        {
            Touch touch = Input.GetTouch(0);

            switch (touch.phase)
            {
            case TouchPhase.Began:
                startPos = touch.position;
                holdTime = 0;
                break;

            case TouchPhase.Moved:
                holdTime += Time.deltaTime;
                break;

            case TouchPhase.Stationary:
                break;

            case TouchPhase.Ended:
                Vector2 endPos   = touch.position;
                Vector2 deltaPos = endPos - startPos;
                if (deltaPos.magnitude > swipeDistanceThreshold && holdTime < swipeTimeThreshold)
                {
                    OnSwipe?.Invoke(deltaPos, endPos);
                }
                else
                {
                    OnRelease?.Invoke();
                }
                break;

            case TouchPhase.Canceled:
                break;

            default:
                break;
            }
        }
    }
コード例 #21
0
        private void HandlePanUpdated(object sender, PanUpdatedEventArgs e)
        {
            View Content = (View)sender;

            switch (e.StatusType)
            {
            case GestureStatus.Running:
                try
                {
                    translateX = e.TotalX;
                    translateY = e.TotalY;
                }
                catch (Exception err)
                {
                    System.Diagnostics.Debug.WriteLine("SwipeGestureRecognizer" + err.Message);
                }
                break;

            case GestureStatus.Completed:

                if (translateX < 0 && Math.Abs(translateX) > Math.Abs(translateY))
                {
                    OnSwipe?.Invoke(sender, Direction.left);
                }
                else if (translateX > 0 && translateX > Math.Abs(translateY))
                {
                    OnSwipe?.Invoke(sender, Direction.right);
                }
                else if (translateY < 0 && Math.Abs(translateY) > Math.Abs(translateX))
                {
                    OnSwipe?.Invoke(sender, Direction.up);
                }
                else if (translateY > 0 && translateY > Math.Abs(translateX))
                {
                    OnSwipe?.Invoke(sender, Direction.down);
                }

                break;
            }
        }
コード例 #22
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        private void Hold(Vector2 position)
        {
            if (!swiped && !isHolding)
            {
                Vector2 delta = position - lastTouchPosition;
                lastTouchPosition = position;
                if (delta.sqrMagnitude > minSwipeSpeed * minSwipeSpeed)
                {
                    swiped = true;
                    Direction swipeDirection = GetSwipeDirection(delta);
                    OnSwipe?.Invoke(swipeDirection);
                    return;
                }

                holdingTime += Time.deltaTime;
                if (hitCell != null && holdingTime >= minHoldTime)
                {
                    isHolding = true;
                    OnHold?.Invoke(hitCell);
                }
            }
        }
コード例 #23
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    /// <summary>It detect the swipe even if you keep your finger stuck to the screen.
    /// It doesn't consider the movement speed of the finger
    ///</summary>
    public override bool DetectSwipe(ref Touch oldTouch, ref Touch newTouch, SwipeDirection direction, OnSwipe doSwipe, float distance = -1)
    {
        if (isTouchGood(oldTouch, newTouch))
        {
            //I need to copy because I can't pass ref to delegates
            Touch newTouchCopy = newTouch;
            Touch oldTouchCopy = oldTouch;

            OnSwipe doUpdateLocalTouch = delegate(SwipeDirection dir) {
                oldTouchCopy.position           = newTouchCopy.position;
                oldLocalTouches[(int)direction] = oldTouchCopy;
            };

            StupidSwipeDetector stupidDetector = new StupidSwipeDetector();

            /*The oldPosition is updated at step of 1f. In this way the swipe can be detected
             * many time without taking out the finger from the screen
             * I update only the local copy, in this way it's possible to detect opposite swipes simultaneously
             */
            stupidDetector.DetectSwipe(ref oldTouch, ref newTouch, (SwipeDirection)(-(int)direction), doUpdateLocalTouch, 1f);


            if (oldTouchCopy.position != newTouch.position)
            {
                OnSwipe doUpdateRefTouch = delegate(SwipeDirection dir) {
                    oldTouchCopy.position = newTouchCopy.position;
                };
                //if the swipe is detected, I update the real oldTouch
                if (stupidDetector.DetectSwipe(ref oldTouch, ref newTouch, direction, doSwipe + doUpdateRefTouch + doUpdateLocalTouch, distance))
                {
                    oldTouch = oldTouchCopy;

                    return(true);
                }
            }
        }

        return(false);
    }
コード例 #24
0
        void Update()
        {
            if (CanSwipe)
            {
                if (Input.GetMouseButtonDown(0))
                {
                    startPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);

                    if (OnSwipeStarted != null)
                    {
                        OnSwipeStarted.Invoke(startPosition);
                    }
                }
                else if (Input.GetMouseButton(0))
                {
                    Vector3 currentPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                    Vector3 movement        = startPosition - currentPosition;

                    if (movement != Vector3.zero)
                    {
                        if (OnSwipe != null)
                        {
                            OnSwipe.Invoke(movement);
                        }
                    }
                }
                else if (Input.GetMouseButtonUp(0))
                {
                    Vector3 currentPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                    Vector3 movement        = startPosition - currentPosition;

                    if (OnSwipeEnded != null)
                    {
                        OnSwipeEnded.Invoke(movement);
                    }
                }
            }
        }
コード例 #25
0
        public void OnEndDrag(PointerEventData eventData)
        {
            mEndPos = mMainCam.ScreenToWorldPoint(eventData.position);
            Vector2 diff = mEndPos - mStartPos;

            if (diff.sqrMagnitude < m_MinSwipeStrength)
            {
                Debug.Log("swipe strength too small to recognize");
            }
            else
            {
                diff = diff.normalized;
                float angleInDegree = Mathf.Atan2(diff.y, diff.x) * Mathf.Rad2Deg;
                angleInDegree = angleInDegree < 0 ? 360 + angleInDegree : angleInDegree;

                Direction swipeDir = Direction.UP;
                if (angleInDegree >= 40 && angleInDegree < 140)
                {
                    swipeDir = Direction.UP;
                }
                else if (angleInDegree >= 140 && angleInDegree < 230)
                {
                    swipeDir = Direction.LEFT;
                }
                else if (angleInDegree >= 230 && angleInDegree < 320)
                {
                    swipeDir = Direction.DOWN;
                }
                else if (angleInDegree >= 320 || (angleInDegree >= 0 && angleInDegree < 40))
                {
                    swipeDir = Direction.RIGHT;
                }

                //Debug.Log ("swipe dir :: " + swipeDir + " , " + angleInDegree);
                OnSwipe?.Invoke(swipeDir);
            }
        }
コード例 #26
0
    private void ProcessSwipe(PointerEventData eventData)
    {
        _lastPosition = eventData.position;

        _inputLog.Add(new InputStamp {
            Position = _lastPosition, Time = Time.time
        });
        var minSwipeTime = Time.time - SwipeTime;

        while (_inputLog[0].Time < minSwipeTime)
        {
            _inputLog.RemoveAt(0);
        }

        var diff             = eventData.position - _inputLog[0].Position;
        var swipeLength      = diff.magnitude;
        var swipeLengthRatio = swipeLength / Screen.width;

        if (swipeLengthRatio >= SwipeLength)
        {
            OnSwipe?.Invoke(diff.normalized);
            Debug.Log("Swipe " + swipeLengthRatio + " for " + (Time.time - _inputLog[0].Time) + " seconds.");
        }
    }
コード例 #27
0
    /// <summary>It detect the swipe only when the finger is lifted from the screen.
    /// It detect swipe if the distance between position is big enough or if the finger moves
    /// faster then the speed limit
    ///</summary>
    public override bool DetectSwipe(ref Touch oldTouch, ref Touch newTouch, SwipeDirection direction, OnSwipe doSwipe, float distance = -1)
    {
        deltaTime += newTouch.deltaTime;
        if (IsHorizontalSwipe(direction))
        {
            deltaPosition += Math.Abs(newTouch.deltaPosition.x);
        }
        else if (IsHorizontalSwipe(direction))
        {
            deltaPosition += Math.Abs(newTouch.deltaPosition.y);
        }


        if (isTouchGood(oldTouch, newTouch))
        {
            if (oldTouch.position != newTouch.position)
            {
                StupidSwipeDetector stupidDetector = new StupidSwipeDetector();

                //if the finger go in the opposite direction, i reset the delta time
                stupidDetector.DetectSwipe(ref oldTouch, ref newTouch, (SwipeDirection)(-(int)direction), resetDeltaTime, 1f);
                OnSwipe swipeAction = doSwipe + resetDeltaTime + resetDeltaPos;
                if (deltaTime / deltaPosition >= speedLimit)
                {
                    Debug.Log("aaa");
                    return(stupidDetector.DetectSwipe(ref oldTouch, ref newTouch, direction, swipeAction, minDistSpeedDetection));
                }
                else
                {
                    Debug.Log("bbb");
                    return(stupidDetector.DetectSwipe(ref oldTouch, ref newTouch, direction, swipeAction, distance));
                }
            }
        }
        return(false);
    }
コード例 #28
0
ファイル: GestureDetector.cs プロジェクト: MCV-Univalle/Rivit
    void Update()
    {
        if (Input.touchCount > 0)
        {
            touch = Input.GetTouch(0);

            switch (touch.phase)
            {
            case TouchPhase.Began:
                beginTouchPosition     = touch.position;
                sendingSwipesIsEnabled = true;
                break;

            case TouchPhase.Moved:
                endTouchPosition = touch.position;
                if (!ShouldDiscardSwipe(beginTouchPosition) && sendingSwipesIsEnabled)
                {
                    Direction direction = DetectSwipe();
                    var       data      = ToData(direction);
                    sendingSwipesIsEnabled = false;
                    OnSwipe?.Invoke(data);
                }
                break;

            case TouchPhase.Ended:
                endTouchPosition = touch.position;
                if (!ShouldDiscardSwipe(beginTouchPosition))
                {
                    Direction direction = DetectSwipe();
                    var       data      = ToData(direction);
                    OnReleaseSwipe?.Invoke(data);
                }
                break;
            }
        }
    }
コード例 #29
0
 public void OnSwipeScreen(InputAction.CallbackContext context)
 {
     OnSwipe?.Invoke(this, context.ReadValue <float>());
 }
コード例 #30
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        protected override void CacheInput()
        {
            // Queue 0
            IsScreenTap        = GetIsScreenTap();
            IsScreenTapDown    = GetIsScreenTapDown();
            IsScreenTapUp      = GetIsScreenTapUp();
            IsMultipleTouch    = GetIsMultipleTouch();
            DeltaTouchPosition = GetDeltaTouchPosition();
            TouchPosition      = GetTouchPosition();
            SwipeVector        = GetSwipeVector();
            DoubleSwipeVector  = GetDoubleSwipeVector();

            // Queue 1
            IsTap     = GetIsTap();
            IsTapDown = GetIsTapDown();
            IsTapUp   = GetIsTapUp();

            // Queue 2
            HorizontalSwipe       = GetHorizontalSwipe();
            VerticalSwipe         = GetVerticalSwipe();
            HorizontalDoubleSwipe = GetHorizontalDoubleSwipe();
            VerticalDoubleSwipe   = GetVerticalDoubleSwipe();
            Zoom      = GetZoom();
            ZoomPoint = GetZoomPoint();
            Rotation  = GetRotation();


            IsZoom        = Mathf.Abs(Zoom) > 0;
            IsSwipe       = Mathf.Abs(HorizontalSwipe) > 0 || Mathf.Abs(VerticalSwipe) > 0;
            IsDoubleSwipe = Mathf.Abs(HorizontalDoubleSwipe) > 0 || Mathf.Abs(VerticalDoubleSwipe) > 0;



            //Events
            if (IsTapDown)
            {
                OnTapDown?.Invoke();
            }
            if (IsTapUp)
            {
                OnTapUp?.Invoke();
            }
            if (IsScreenTapDown)
            {
                OnScreenTapDown?.Invoke();
            }
            if (IsScreenTapUp)
            {
                OnScreenTapUp?.Invoke();
            }
            if (IsSwipe)
            {
                OnSwipe?.Invoke();
            }
            if (IsDoubleSwipe)
            {
                OnDoubleSwipe?.Invoke();
            }
            if (IsZoom)
            {
                OnZoom?.Invoke();
            }


            //Debug.Log($"FRAME {Time.frameCount}: IsTapDown = {IsTapDown}");
        }