private void ProcessStrikes() { _currentAttacRange = IsHasSword ? _swordAttackRange : _kickAttackRange; _currentDamage = IsHasSword ? _swordDamage : _noWeaponDamage; if (input.Strike && _nextSwordAttackTime >= _meeleAttackRate) { _nextSwordAttackTime = 0; if (IsHasSword) { AudioManager.Instance.PlaySFX(SoundsFx.SwordStrike); } else { AudioManager.Instance.PlaySFX(SoundsFx.Kick); } OnStrike?.Invoke(); } }
public void BallBowled(string outcome, int runs, string methodOut) { if (outcome != "No Ball" || outcome != "Wide") { OnStrike.FaceBall(); Bowler.BallBowled(); Overs += 0.1; OversConverter(); } if (outcome == "Runs") { Runs(runs); } if (outcome == "Byes") { Batting.AddByes(runs); if (runs % 2 != 0) { BatsmenSwap(); } } if (outcome == "Leg Byes") { Batting.AddLegByes(runs); if (runs % 2 != 0) { BatsmenSwap(); } } if (outcome == "Wide") { Batting.AddWides(runs); if (runs - 1 % 2 != 0) { BatsmenSwap(); } Bowler.ConcedeRuns(runs); } if (outcome == "No Ball") { if (runs > 1) { int batRuns = runs - 1; Batting.AddNoBalls(1); OnStrike.ScoreRuns(batRuns); if (batRuns % 2 != 0) { BatsmenSwap(); } } else { Batting.AddNoBalls(runs); } Bowler.ConcedeRuns(runs); } Wicket(methodOut); Batting.CalcRuns(); EndOfOverCheck(); InEndCheck(); }