// Start is called before the first frame update void Start() { gunScriptLastFrame = getCorrectGunScript(); UpdateUsedGun(currentGunScript != null); onStart.Invoke(gunScriptLastFrame.GetAmmo(), gunScriptLastFrame.GetClipSize(), gunScriptLastFrame.GetRemainingClips(), gunScriptLastFrame.GetAutoFire()); }
void Start() { bossMat = GetComponent <SpriteRenderer>().material; GetComponent <SpriteRenderer>().material = fade; OnStartEvent.Invoke(); rb = GetComponent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("Player").transform; }
// Start is called before the first frame update private void Start() { OnStartEvent?.Invoke(); OnMyIntEvent?.Invoke(1); RemoveListeners(); OnStartEvent?.Invoke(); OnMyIntEvent?.Invoke(1); }
public void Start() { if (MacroSettings.IsEnabled) { return; } MacroSettings.IsEnabled = true; Task.Factory.StartNew(() => { while (MacroSettings.IsEnabled) { int pto = MacroSettings.PressTimeout; VirtualKeyCode[] keys = { VirtualKeyCode.VK_Q, VirtualKeyCode.VK_W, VirtualKeyCode.VK_E }; foreach (var key in keys) { if (!MacroSettings.IsEnabled) { break; } else { ip.Keyboard.Sleep(pto); } if (!MacroSettings.IsEnabled) { break; } else { ip.Keyboard.KeyDown(key); } if (!MacroSettings.IsEnabled) { break; } else { ip.Keyboard.KeyUp(key); } } } }); OnStartEvent?.Invoke(this, new EventArgs()); }
private void Start() { OnStartEvent?.Invoke(); OnStartAction?.Invoke(); }
public void Start() { OnStartEvent?.Invoke(); }
private void Start() { OnStartEvent.Invoke(); }
/// <summary> /// 触发爬虫开始事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> protected void Onstart(object sender, OnStartEventArgs e) { OnStartEvent?.Invoke(sender, e); }
public void OnStartButtonClick() { OnStartEvent?.Invoke(); }
/// <summary> /// 引发<see cref="OnStartEvent"/>事件 /// </summary> /// <param name="args"></param> public void OnStart(OnStartEventArgs args) { OnStartEvent?.Invoke(this, args); }
void Start() { onStart.Invoke(); }
private void Start() { onStart.Invoke(); }