private void OnServerConnect(NetworkConnection arg1, OnServerConnectMessage arg2) { Debug.LogWarning("Client Connected"); var conn = _connections.Find(c => c.ConnectionId == arg1.connectionId); if (conn == null) { _connections.Add(new UnityNetworkConnection() { Connection = arg1, ConnectionId = arg1.connectionId, LobbyId = PlayFabMultiplayerAgentAPI.SessionConfig.SessionId }); } }
public void OnMirrorServerConnect(NetworkConnection conn, OnServerConnectMessage message) { OnServerConnect(conn); }