コード例 #1
0
        private void OnServerConnect(NetworkConnection arg1, OnServerConnectMessage arg2)
        {
            Debug.LogWarning("Client Connected");
            var conn = _connections.Find(c => c.ConnectionId == arg1.connectionId);

            if (conn == null)
            {
                _connections.Add(new UnityNetworkConnection()
                {
                    Connection   = arg1,
                    ConnectionId = arg1.connectionId,
                    LobbyId      = PlayFabMultiplayerAgentAPI.SessionConfig.SessionId
                });
            }
        }
コード例 #2
0
 public void OnMirrorServerConnect(NetworkConnection conn, OnServerConnectMessage message)
 {
     OnServerConnect(conn);
 }