protected virtual void HookEventHandlers() { OnLevelUnloadEvent.Register(HandleLevelUnload, Priority.High); OnSendingHeartbeatEvent.Register(HandleSendingHeartbeat, Priority.High); OnSQLSaveEvent.Register(SaveStats, Priority.High); OnPlayerActionEvent.Register(HandlePlayerAction, Priority.High); OnPlayerDisconnectEvent.Register(HandlePlayerDisconnect, Priority.High); }