private void Update() { Vector3 mousePosition = Input.mousePosition; bool mouseValid = (mousePosition.y <= screen.y * 1.05f && mousePosition.y >= screen.y * -0.05f && mousePosition.x <= screen.x * 1.05f && mousePosition.x >= screen.x * -0.05f); if (!mouseValid) { return; } //movement if (mousePosition.y > screen.y * 0.95f) { OnMoveInput?.Invoke(Vector3.forward); } else if (mousePosition.y < screen.y * 0.05f) { OnMoveInput?.Invoke(-Vector3.forward); } if (mousePosition.x > screen.x * 0.95f) { OnMoveInput?.Invoke(Vector3.right); } else if (mousePosition.x < screen.x * 0.05f) { OnMoveInput?.Invoke(-Vector3.right); } //rotation if (Input.GetMouseButtonDown(1)) { mousePositionOnRotateStart = mousePosition.x; } else if (Input.GetMouseButton(1)) { if (mousePosition.x < mousePositionOnRotateStart) { OnRotateInput?.Invoke(-1f); } else if (mousePosition.x > mousePositionOnRotateStart) { OnRotateInput?.Invoke(1f); } } // zoom if (Input.mouseScrollDelta.y > 0) { OnZoomInput?.Invoke(-3f); } else if (Input.mouseScrollDelta.y < 0) { OnZoomInput?.Invoke(3f); } }
private void Rotations() { if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(1f); } }
private void Update() { if (Input.GetKey(KeyCode.Z)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(Vector3.back); } if (Input.GetKey(KeyCode.Q)) { OnMoveInput?.Invoke(Vector3.left); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } if (Input.GetKey(KeyCode.LeftShift)) { OnMoveInput?.Invoke(Vector3.up); } if (Input.GetKey(KeyCode.LeftControl)) { OnMoveInput?.Invoke(Vector3.down); } if (Input.GetKey(KeyCode.A)) { OnRotateInput?.Invoke(Vector2.left); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(Vector2.right); } if (Input.GetKey(KeyCode.R)) { OnRotateInput?.Invoke(Vector2.up); } if (Input.GetKey(KeyCode.F)) { OnRotateInput?.Invoke(Vector2.down); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } if (Input.GetKey(KeyCode.W)) { OnZoomInput?.Invoke(-1f); } }
private void Update() { Vector3 mp = Input.mousePosition; bool mouseValid = mp.y <= screen.y && mp.y >= 0 && mp.x <= screen.x && mp.x >= 0; if (!mouseValid) { return; } if (Input.GetMouseButtonUp(1)) { previousMousePosition = null; } else if (Input.GetMouseButton(1)) { if (previousMousePosition.HasValue) { var rot = Vector2.zero; if (previousMousePosition?.x - mp.x > deadBand) { rot += Vector2.left * rotateMultiplier; } else if (mp.x - previousMousePosition?.x > deadBand) { rot += Vector2.right * rotateMultiplier; } if (previousMousePosition?.y - mp.y > deadBand) { rot += Vector2.up * rotateMultiplier; } else if (mp.y - previousMousePosition?.y > deadBand) { rot += Vector2.down * rotateMultiplier; } OnRotateInput?.Invoke(rot); } previousMousePosition = new Vector2(mp.x, mp.y); } if (Input.mouseScrollDelta.y > 0) { OnZoomInput?.Invoke(-zoomMultiplier); } else if (Input.mouseScrollDelta.y < 0) { OnZoomInput?.Invoke(zoomMultiplier); } }
private void ProcessRotationInput() { _currentLookDirection.x = Input.GetAxisRaw("XBoxRightStickHorizontal"); _currentLookDirection.y = Input.GetAxisRaw("XBoxRightStickVertical"); if (_currentLookDirection != _lastLookDirection) { OnRotateInput?.Invoke(_currentLookDirection); } _lastLookDirection = _currentLookDirection; }
// Update is called once per frame private void Update() { if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { return; } // Handle camera pan (WASD) if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } // Handle Rotation (QE) if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(-1f); } // Handle Zoom (ZX) if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } }
// Update is called once per frame void Update() { //Move if (Input.GetKey(KeyCode.UpArrow)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.DownArrow)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.LeftArrow)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.RightArrow)) { OnMoveInput?.Invoke(Vector3.right); } //rotate if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(1f); } //zoom if (Input.GetKey(KeyCode.R)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.T)) { OnZoomInput?.Invoke(1f); } if (Input.GetKey(KeyCode.Alpha1)) { OnFocusCharacter?.Invoke(true); } }
void Update() { // Direction if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } // Rotation if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(-1f); } // Zoom if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } }
private void Rotation(Vector3 mp) { if (Input.GetMouseButtonDown(1)) { mousePositionOnRotateStart = mp.x; } else if (Input.GetMouseButton(1)) { if (mp.x < mousePositionOnRotateStart) { OnRotateInput?.Invoke(-1f); } else if (mp.x > mousePositionOnRotateStart) { OnRotateInput?.Invoke(1f); } } }
void Update() { //Camera Movement if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(Vector3.back); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(Vector3.left); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } //Camera Rotation if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(1f); } //Camera Zoom if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } }
// Update is called once per frame void Update() { // Movement control transforming if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } // Rotation input if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(1f); } // Zoom input if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } }
private void Update() { if (Input.GetAxis("Vertical") > 0) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetAxis("Horizontal") < 0) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetAxis("Vertical") < 0) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetAxis("Horizontal") > 0) { OnMoveInput?.Invoke(Vector3.right); } if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } }