private void DialogueStart(int delay = 0) { if (dialogName == NDialogs.None) { return; } OnVisibleDialog?.Invoke(true); DOVirtual.DelayedCall(delay, () => { scrollRect.gameObject.SetActive(true); dialogName = GetDialogName(); fileName = dialogName.ToString(); Load(); OnResumeMoveCar?.Invoke(); }); }
public void EventMovement() { Debug.Log("EventMovement"); OnResumeMoveCar?.Invoke(); }