public void SnapToIndex(int newCellIndex, bool isToNext = true) { int maxIndex = CalculateMaxIndex(); if (wrapAround && maxIndex > 0) { actualIndex += newCellIndex - cellIndex; cellIndex = newCellIndex; onLerpComplete.AddListener(WrapElementAround); } else { newCellIndex = Mathf.Clamp(newCellIndex, 0, maxIndex); actualIndex += newCellIndex - cellIndex; cellIndex = newCellIndex; } onRelease.Invoke(cellIndex); StartLerping(); if (controllerDelegate != null) { this.controllerDelegate.UpdatePieChart(cellIndex, true, isToNext); } }
private void _Apportion(ClientToServerOpCode code, byte[] args) { switch (code) { case ClientToServerOpCode.Ping: OnPingEvent?.Invoke(); break; case ClientToServerOpCode.CallMethod: { var pkg = args.ToPackageData <PackageCallMethod>(_Serializer); OnCallMethodEvent?.Invoke(pkg.EntityId, pkg.MethodId, pkg.ReturnId, pkg.MethodParams); } break; case ClientToServerOpCode.Release: { var pkg = args.ToPackageData <PackageRelease>(_Serializer); OnReleaseEvent?.Invoke(pkg.EntityId); } break; default: throw new ArgumentOutOfRangeException(nameof(code), code, null); } }
public void OnPointerUp(PointerEventData eventData) { if (imageSwap != null) { image.sprite = imageOrig; } OnReleaseEvent?.Invoke(); OnChangeEvent?.Invoke(false); }
public void SnapToIndex(int newCellIndex) { int maxIndex = CalculateMaxIndex(); if (wrapAround && maxIndex > 0) { actualIndex += newCellIndex - cellIndex; cellIndex = newCellIndex; onLerpComplete.AddListener(WrapElementAround); } else { newCellIndex = Mathf.Clamp(newCellIndex, 0, maxIndex); actualIndex += newCellIndex - cellIndex; cellIndex = newCellIndex; } onRelease.Invoke(cellIndex); StartLerping(); }
public void SnapToIndex(int newCellIndex) { int maxIndex = CalculateMaxIndex(); if (wrapAround && maxIndex > 0) { actualIndex += newCellIndex - cellIndex; cellIndex = newCellIndex; onLerpComplete.AddListener(WrapElementAround); } else { // when it's the same it means it tried to go out of bounds if (newCellIndex >= 0 && newCellIndex <= maxIndex) { actualIndex += newCellIndex - cellIndex; cellIndex = newCellIndex; } } onRelease.Invoke(cellIndex); StartLerping(); }
private void OnRelease(InputAction.CallbackContext callbackContext) { if (IsInputNotValidState()) { return; } isPress = false; OnReleaseEvent?.Invoke(); #if DEBUGGING Debug.Log("Release"); #endif }
public void Update() { var touching = BaseInput.IsTouching(); if (touching && !WasTouching) { StartCoroutine(StartTap()); } if (!touching && Tapping) { Tapping = false; OnReleaseEvent.Invoke(); } WasTouching = touching; }
public void Update() { var touching = BaseInput.IsTouching(true); if (touching) { var touch0Position = BaseInput.GetTouchPosition(0).y; var touch1Position = BaseInput.GetTouchPosition(1).y; var position = (touch0Position + touch1Position) * 0.5f; if (!Panning) { if (!WasTouching) { LastPosition = position; } var delta = Mathf.Abs(position - LastPosition); if (!Rotating && delta >= Threshold) { LastPosition = position; Panning = true; } } if (Panning) { var delta = position - LastPosition; OnDragEvent.Invoke(Vector3.up * (delta * Ratio)); LastPosition = position; } } if (!touching && Panning) { Panning = false; OnReleaseEvent.Invoke(); } WasTouching = touching; }
public void Update() { var touching = BaseInput.IsTouching(true); if (touching) { var touch0Position = BaseInput.GetTouchPosition(0); var touch1Position = BaseInput.GetTouchPosition(1); var angle = CalculateAngle(touch0Position, touch1Position); if (!Rotating) { if (!WasTouching) { LastAngle = angle; } var delta = angle - LastAngle; if (!Panning && Mathf.Abs(delta) >= Threshold) { LastAngle = angle; Rotating = true; } } if (Rotating) { var delta = angle - LastAngle; OnRotationEvent.Invoke(delta); LastAngle = angle; } } if (!touching && Rotating) { Rotating = false; OnReleaseEvent.Invoke(); } WasTouching = touching; }
/// <summary> /// release all selected object and put them back to their original structure /// </summary> public void Release() { Node[] selectedArray = SelectedNodes.ToArray(); for (int i = 0; i < selectedArray.Length; i++) { /*if (selectedArray[i].OnReleaseEvent != null) * { * SelectedNodes[i].OnReleaseEvent.Invoke(); * }*/ if (OnReleaseEvent != null) { OnReleaseEvent.Invoke(selectedArray[i]); } if (selectedArray [i].Childs.Count > 0) { foreach (var child in selectedArray[i].Childs) { child.GameObject.transform.SetParent(selectedArray [i].GameObject.transform); } } if (selectedArray [i].Parent == null) { selectedArray [i].GameObject.transform.SetParent(this.transform); } else { selectedArray [i].GameObject.transform.SetParent(selectedArray [i].Parent.GameObject.transform); } if (SnapParts) { Snap(selectedArray [i]); } } }
public static void OnRelease(MouseClickEventArgs e) { OnReleaseEvent?.Invoke(e); }