protected virtual void ReelWindow() { FishVulnerable = true; _fish.ToggleSplashParticles(FishVulnerable); _reelInWindowTimer = FishInfo.CatchingValues.ReelWindow + (_reelCount * FishInfo.CatchingValues.ReelWindowIncrease); ActiveCatchingAction = WhileOnReelInWindow; OnReelWindow?.Invoke(); Debug.LogWarning("Reel window!"); }
protected virtual void InitialReelWindow() { FishVulnerable = true; _fish.ToggleSplashParticles(FishVulnerable); _reelInWindowTimer = FishInfo.CatchingValues.ReelWindow + 1; ActiveCatchingAction = WhileOnInitialReelInWindow; OnReelWindow?.Invoke(); BaitVelocityDirection = new Vector2(BaitVelocityDirection.x, 1); Debug.LogWarning("Waiting Initial Reel!"); }