public void HandlePowerup(Player p) { FindReference(); if (counter != null) { counter.NumLives += numExtraLives; } else { Debug.LogWarning("" + gameObject.name + "NOTE: Unable to find LifeCounter"); } OnPowerupTaken.Invoke(); }
public void HandlePowerup(Player player) { player.ChangeAmmo(bullet); OnPowerupTaken.Invoke(); }
public void HandlePowerup(Player player) { player.EquipWeapon(weapon); OnPowerupTaken.Invoke(); }