コード例 #1
0
 void Initialize()
 {
     onPlayerJoinEvent        = new OnPlayerJoinEvent();
     onPlayerLeaveEvent       = new OnPlayerLeaveEvent();
     onCharacterSelectEvent   = new OnCharacterSelectEvent();
     onCharacterDeSelectEvent = new OnCharacterDeSelectEvent();
     onHitEvent      = new OnHitEvent();
     onGrabEvent     = new OnGrabEvent();
     onDamageEvent   = new OnDamageEvent();
     onHitStunEvent  = new OnHitStunEvent();
     onEdgeGrabEvent = new OnEdgeGrabEvent();
     onDeathEvent    = new OnDeathEvent();
     onGameOverEvent = new OnGameOverEvent();
 }
コード例 #2
0
ファイル: HookManager.cs プロジェクト: morag12/FuneralClient
 public static void HookPlayerJoin(UnityAction <Player> overrider)
 {
     new UnityActionReflection <Player>(OnPlayerJoinEvent.FieldType, OnPlayerJoinEvent.GetValue(OnPlrJoinInstance.GetValue(null))).Add(overrider);
 }