コード例 #1
0
 public extern static bool With(
     UIntPtr handle,
     [MarshalAs(UnmanagedType.FunctionPtr)]
     OnPerform onPerform,
     IntPtr performContext,
     [MarshalAs(UnmanagedType.FunctionPtr)]
     OnError onError,
     IntPtr errorContext
     );
コード例 #2
0
        public static bool PerformAnimation(Sim actor, OnPerform onPerform)
        {
            IGameObject obj2 = actor.Inventory.SetInUse(typeof(MagicWand), TestFunction, typeof(MagicWand));

            actor.CarryStateMachine = StateMachineClient.Acquire(actor.Proxy.ObjectId, "wand");
            actor.CarryStateMachine.SetActor("x", actor);
            actor.CarryStateMachine.EnterState("x", "Cast Spell - Practice");
            Simulator.Sleep(0x23);
            bool result = onPerform();

            Simulator.Sleep(0x41);
            actor.Inventory.SetNotInUse(obj2);

            return(result);
        }
コード例 #3
0
ファイル: API.cs プロジェクト: PsichiX/kaiju-toolset
        public static bool With(UIntPtr handle, OnPerform onPerform, OnError onError = null)
        {
            var result = false;

            try
            {
                result = NAPI.With(
                    handle,
                    (context) => onPerform?.Invoke(),
                    IntPtr.Zero,
                    (context, error) => onError?.Invoke(error),
                    IntPtr.Zero
                    );
            }
            catch (Exception error)
            {
                onError?.Invoke(error.Message);
            }
            return(result);
        }