/// <summary> /// Fires the OnNonKillableMinion event /// </summary> protected NonKillableMinionEventArgs FireNonKillableMinion(AttackableUnit target) { var args = new NonKillableMinionEventArgs { Target = target }; OnNonKillableMinion?.Invoke(Player, args); return(args); }
private static void FireOnNonKillableMinion(AttackableUnit minion) { OnNonKillableMinion?.Invoke(minion); }