コード例 #1
0
        private void _listener_ConnectionReceived(object sender, Sockets.Plugin.Abstractions.TcpSocketListenerConnectEventArgs e)
        {
            TcpSocketClient client = (TcpSocketClient)e.SocketClient;
            Socket          ns     = new Socket(client);

            OnNewConnection?.Invoke(ns);
        }
コード例 #2
0
        /// <summary>
        /// Initialize the endpoint listeners for the web socket
        /// </summary>
        private void InitEndpoints()
        {
            _conferenceHubProxy.On <string>("newConnection", (peerId) =>
            {
                OnNewConnection?.Invoke(this, new PeerConnectionEventArgs
                {
                    PeerId = peerId
                });
            });

            _conferenceHubProxy.On <string, string>("receiveOfferAnswer", (peerId, json) =>
            {
                OnNewOfferAnswer?.Invoke(this, new OfferAnswerEventArgs
                {
                    PeerId = peerId,
                    Json   = json
                });
            });

            _conferenceHubProxy.On <string, string>("receiveCandidate", (peerId, json) =>
            {
                OnNewCandidate?.Invoke(this, new CandidateEventArgs
                {
                    PeerId = peerId,
                    Json   = json
                });
            });
        }
コード例 #3
0
 protected internal void SendNewConnection(DateTime ServerTimestamp,
                                           IPSocket RemoteSocket,
                                           String ConnectionId,
                                           TCPConnection TCPConnection)
 {
     OnNewConnection?.Invoke(this,
                             ServerTimestamp,
                             RemoteSocket,
                             ConnectionId,
                             TCPConnection);
 }
コード例 #4
0
 protected void SendNewConnection(TCPServer TCPServer,
                                  DateTime Timestamp,
                                  IPSocket RemoteSocket,
                                  String ConnectionId,
                                  TCPConnection TCPConnection)
 {
     OnNewConnection?.Invoke(TCPServer,
                             Timestamp,
                             RemoteSocket,
                             ConnectionId,
                             TCPConnection);
 }
コード例 #5
0
        public void Poll()
        {
            if (!IsListening)
            {
                _udpListenTask = null;
            }

            lock (_newConnectionQueue)
            {
                while (_newConnectionQueue.Count > 0)
                {
                    int    connectionId = _newConnectionQueue.Dequeue();
                    string username     = _usernamesQueue.Dequeue();
                    OnNewConnection?.Invoke(connectionId, username);
                }
            }

            lock (_reconnectQueue)
            {
                while (_reconnectQueue.Count > 0)
                {
                    int connectionId = _reconnectQueue.Dequeue();
                    OnReconnect?.Invoke(connectionId);
                }
            }

            lock (_disconnectQueue)
            {
                while (_disconnectQueue.Count > 0)
                {
                    int connectionId = _disconnectQueue.Dequeue();
                    OnDisconnect?.Invoke(connectionId);
                }
            }

            lock (_receiveIdQueue)
            {
                while (_receiveIdQueue.Count > 0)
                {
                    int connectionId = _receiveIdQueue.Dequeue();
                    if (_receiveDataQueue.Count > 0)
                    {
                        byte[] data = _receiveDataQueue.Dequeue();
                        OnDataReceived?.Invoke(connectionId, data);
                    }
                    else
                    {
                        LogManager.RuntimeLogger.LogError("Network error! Data queue is empty!");
                    }
                }
            }
        }
コード例 #6
0
ファイル: APNetwork.cs プロジェクト: adrenak/airpeer
        void ProcessNetworkEvent(NetworkEvent e)
        {
            switch (e.Type)
            {
            case NetEventType.ServerInitialized:
                OnServerStartSuccess?.Invoke(e);
                break;

            case NetEventType.ServerInitFailed:
                OnServerStartFailure?.Invoke(e);
                break;

            // Received after network.StopServer
            case NetEventType.ServerClosed:
                OnServerStopped?.Invoke(e);
                break;


            case NetEventType.NewConnection:
                OnNewConnection?.Invoke(e);
                break;

            case NetEventType.ConnectionFailed:
                OnConnectionFailed?.Invoke(e);
                break;

            case NetEventType.Disconnected:
                OnDisconnection?.Invoke(e);
                break;


            case NetEventType.ReliableMessageReceived:
                OnMessageReceived?.Invoke(e, true);
                break;

            case NetEventType.UnreliableMessageReceived:
                OnMessageReceived?.Invoke(e, false);
                break;
            }
        }
コード例 #7
0
        /// <summary>
        /// Initialize the TCP server using the given parameters.
        /// </summary>
        /// <param name="IIPAddress">The listening IP address(es)</param>
        /// <param name="Port">The listening port</param>
        /// <param name="ServiceBanner">Service banner.</param>
        /// <param name="ServerThreadName">The optional name of the TCP server thread.</param>
        /// <param name="ServerThreadPriority">The optional priority of the TCP server thread.</param>
        /// <param name="ServerThreadIsBackground">Whether the TCP server thread is a background thread or not.</param>
        /// <param name="ConnectionIdBuilder">An optional delegate to build a connection identification based on IP socket information.</param>
        /// <param name="ConnectionThreadsNameBuilder">An optional delegate to set the name of the TCP connection threads.</param>
        /// <param name="ConnectionThreadsPriorityBuilder">An optional delegate to set the priority of the TCP connection threads.</param>
        /// <param name="ConnectionThreadsAreBackground">Whether the TCP connection threads are background threads or not (default: yes).</param>
        /// <param name="ConnectionTimeout">The TCP client timeout for all incoming client connections in seconds (default: 30 sec).</param>
        /// <param name="MaxClientConnections">The maximum number of concurrent TCP client connections (default: 4096).</param>
        /// <param name="Autostart">Start the TCP server thread immediately (default: no).</param>
        public TCPServer(IIPAddress IIPAddress,
                         IPPort Port,
                         String ServiceBanner                    = __DefaultServiceBanner,
                         String ServerThreadName                 = null,
                         ThreadPriority ServerThreadPriority     = ThreadPriority.AboveNormal,
                         Boolean ServerThreadIsBackground        = true,
                         ConnectionIdBuilder ConnectionIdBuilder = null,
                         ConnectionThreadsNameBuilder ConnectionThreadsNameBuilder         = null,
                         ConnectionThreadsPriorityBuilder ConnectionThreadsPriorityBuilder = null,
                         Boolean ConnectionThreadsAreBackground = true,
                         TimeSpan?ConnectionTimeout             = null,
                         UInt32 MaxClientConnections            = __DefaultMaxClientConnections,
                         Boolean Autostart = false)

        {
            #region TCP Socket

            this._IPAddress   = IIPAddress;
            this._Port        = Port;
            this._IPSocket    = new IPSocket(_IPAddress, _Port);
            this._TCPListener = new TcpListener(new System.Net.IPAddress(_IPAddress.GetBytes()), _Port.ToInt32());

            #endregion

            #region TCP Server

            this._ServiceBanner = (ServiceBanner.IsNotNullOrEmpty())
                                                          ? ServiceBanner
                                                          : __DefaultServiceBanner;

            this.ServerThreadName = (ServerThreadName != null)
                                                          ? ServerThreadName
                                                          : __DefaultServerThreadName + this.IPSocket.ToString();

            this.ServerThreadPriority     = ServerThreadPriority;
            this.ServerThreadIsBackground = ServerThreadIsBackground;

            #endregion

            #region TCP Connections

            this._TCPConnections = new ConcurrentDictionary <IPSocket, TCPConnection>();


            this.ConnectionIdBuilder = (ConnectionIdBuilder != null)
                                                          ? ConnectionIdBuilder
                                                          : (Sender, Timestamp, LocalSocket, RemoteIPSocket) => "TCP:" + RemoteIPSocket.IPAddress + ":" + RemoteIPSocket.Port;

            this.ConnectionThreadsNameBuilder = (ConnectionThreadsNameBuilder != null)
                                                          ? ConnectionThreadsNameBuilder
                                                          : (Sender, Timestamp, LocalSocket, RemoteIPSocket) => "TCP thread " + RemoteIPSocket.IPAddress + ":" + RemoteIPSocket.Port;

            this.ConnectionThreadsPriorityBuilder = (ConnectionThreadsPriorityBuilder != null)
                                                          ? ConnectionThreadsPriorityBuilder
                                                          : (Sender, Timestamp, LocalSocket, RemoteIPSocket) => ThreadPriority.AboveNormal;

            this.ConnectionThreadsAreBackground = ConnectionThreadsAreBackground;

            this._ConnectionTimeout = ConnectionTimeout.HasValue
                                                          ? ConnectionTimeout.Value
                                                          : TimeSpan.FromSeconds(30);

            this._MaxClientConnections = MaxClientConnections;

            #endregion

            #region TCP Listener Thread

            this.CancellationTokenSource = new CancellationTokenSource();
            this.CancellationToken       = CancellationTokenSource.Token;

            _ListenerThread = new Thread(() => {
#if __MonoCS__
                // Code for Mono C# compiler
#else
                Thread.CurrentThread.Name         = this.ServerThreadName;
                Thread.CurrentThread.Priority     = this.ServerThreadPriority;
                Thread.CurrentThread.IsBackground = this.ServerThreadIsBackground;
#endif

                #region SetSocketOptions

                // IOControlCode.*

                // fd.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, tcpKeepalive);

                // bytes.PutInteger(endian, tcpKeepalive,      0);
                // bytes.PutInteger(endian, tcpKeepaliveIdle,  4);
                // bytes.PutInteger(endian, tcpKeepaliveIntvl, 8);

                // fd.IOControl(IOControlCode.KeepAliveValues, (byte[])bytes, null);

                #endregion

                try
                {
                    _IsRunning = true;

                    while (!_StopRequested)
                    {
                        // Wait for a new/pending client connection
                        while (!_StopRequested && !_TCPListener.Pending())
                        {
                            Thread.Sleep(5);
                        }

                        // Break when a server stop was requested
                        if (_StopRequested)
                        {
                            break;
                        }

                        // Processing the pending client connection within its own task
                        var NewTCPClient = _TCPListener.AcceptTcpClient();
                        //  var NewTCPConnection = _TCPListener.AcceptTcpClientAsync().
                        //                                      ContinueWith(a => new TCPConnection(this, a.Result));
                        //                                  //    ConfigureAwait(false);

                        // Store the new connection
                        //_SocketConnections.AddOrUpdate(_TCPConnection.Value.RemoteSocket,
                        //                               _TCPConnection.Value,
                        //                               (RemoteEndPoint, TCPConnection) => TCPConnection);

                        Task.Factory.StartNew(Tuple => {
                            try
                            {
                                var _Tuple = Tuple as Tuple <TCPServer, TcpClient>;

                                var NewTCPConnection = new ThreadLocal <TCPConnection>(
                                    () => new TCPConnection(_Tuple.Item1, _Tuple.Item2)
                                    );

                                #region Copy ExceptionOccured event handlers

                                //foreach (var ExceptionOccuredHandler in MyEventStorage)
                                //    _TCPConnection.Value.OnExceptionOccured += ExceptionOccuredHandler;

                                #endregion

                                #region OnNewConnection

                                // If this event closes the TCP connection the OnNotification event will never be fired!
                                // Therefore you can use this event for filtering connection initiation requests.
                                OnNewConnection?.Invoke(NewTCPConnection.Value.TCPServer,
                                                        NewTCPConnection.Value.ServerTimestamp,
                                                        NewTCPConnection.Value.RemoteSocket,
                                                        NewTCPConnection.Value.ConnectionId,
                                                        NewTCPConnection.Value);

                                if (!NewTCPConnection.Value.IsClosed)
                                {
                                    OnNotification?.Invoke(NewTCPConnection.Value);
                                }

                                #endregion
                            }
                            catch (Exception e)
                            {
                                while (e.InnerException != null)
                                {
                                    e = e.InnerException;
                                }

                                OnExceptionOccured?.Invoke(this, DateTime.Now, e);
                                Console.WriteLine(DateTime.Now + " " + e.Message + Environment.NewLine + e.StackTrace);
                            }
                        }, new Tuple <TCPServer, TcpClient>(this, NewTCPClient));
                    }

                    #region Shutdown

                    // Request all client connections to finish!
                    foreach (var _SocketConnection in _TCPConnections)
                    {
                        _SocketConnection.Value.StopRequested = true;
                    }

                    // After stopping the TCPListener wait for
                    // all client connections to finish!
                    while (_TCPConnections.Count > 0)
                    {
                        Thread.Sleep(5);
                    }

                    #endregion
                }

                #region Exception handling

                catch (Exception Exception)
                {
                    var OnExceptionLocal = OnExceptionOccured;
                    if (OnExceptionLocal != null)
                    {
                        OnExceptionLocal(this, DateTime.Now, Exception);
                    }
                }

                #endregion

                _IsRunning = false;
            });

            #endregion

            if (Autostart)
            {
                Start();
            }
        }
コード例 #8
0
        public override void Update(GameTime gameTime)
        {
            WasConnected = IsConnected;

            if (Started)
            {
                if (IsServer)
                {
                    NetIncomingMessage _msg;
                    while ((_msg = _Server.ReadMessage()) != null)
                    {
                        switch (_msg.MessageType)
                        {
                        case NetIncomingMessageType.Data:
                            var _incMsg = ReadMessage(_msg);
                            OnGotMessage?.Invoke(_incMsg);
                            break;

                        case NetIncomingMessageType.VerboseDebugMessage:
                        case NetIncomingMessageType.DebugMessage:
                        case NetIncomingMessageType.WarningMessage:
                        case NetIncomingMessageType.ErrorMessage:
                            Console.WriteLine(_msg.ReadString());
                            break;

                        default:
                            Console.WriteLine("Unhandled type: " + _msg.MessageType);
                            break;
                        }
                        _Server.Recycle(_msg);
                    }
                }
                else
                {
                    NetIncomingMessage _msg;
                    while ((_msg = _Client.ReadMessage()) != null)
                    {
                        switch (_msg.MessageType)
                        {
                        case NetIncomingMessageType.Data:
                            var _incMsg = ReadMessage(_msg);
                            OnGotMessage?.Invoke(_incMsg);
                            break;

                        case NetIncomingMessageType.VerboseDebugMessage:
                        case NetIncomingMessageType.DebugMessage:
                        case NetIncomingMessageType.WarningMessage:
                        case NetIncomingMessageType.ErrorMessage:
                            Console.WriteLine(_msg.ReadString());
                            break;

                        default:
                            Console.WriteLine("Unhandled type: " + _msg.MessageType);
                            break;
                        }
                        _Client.Recycle(_msg);
                    }
                }
            }

            if (IsConnected && !WasConnected)
            {
                OnNewConnection?.Invoke();
            }

            if (!IsConnected && WasConnected)
            {
                OnLostConnection?.Invoke();
            }
        }
コード例 #9
0
 protected void RaiseNewConnectionHandler(AbstractConnection client)
 {
     OnNewConnection?.Invoke(client);
 }
コード例 #10
0
        internal override void AddNewConnection(FSWPage page)
        {
            base.AddNewConnection(page);

            OnNewConnection?.Invoke((T)page);
        }