private void MouseRawDrag(int buttonId, Vector3 mousePosition, float axisX, float axisY) { if (!CanDrag()) { return; } OnMouseDragRaw?.Invoke(buttonId, mousePosition, axisX, axisY); }
private void MouseRawDrag(int buttonId, Vector3 mousePosition, float axisX, float axisY) { if (!canInputBeMade) { return; } if (!BuilderInWorldUtils.IsPointerOverUIElement()) { OnMouseDragRaw?.Invoke(buttonId, mousePosition, axisX, axisY); } }