internal void RaiseMouseUpEvent(HitTestResult hitTestResult, Point p, Viewport3DX viewport = null) { OnMouse3DUp?.Invoke(this, new MouseUp3DEventArgs(hitTestResult, p, viewport)); }
internal void RaiseMouseUpEvent(HitTestResult hitTestResult, Point p, Viewport3DX viewport = null, PointerRoutedEventArgs originalInputEventArgs = null) { OnMouse3DUp?.Invoke(this, new MouseUp3DEventArgs(hitTestResult, p, viewport, originalInputEventArgs)); }