public void GoToMenu() { if (OnMenuButtonPressed != null) { OnMenuButtonPressed.Invoke(); } }
public void GoToMenu() { if (OnMenuButtonPressed != null) { OnMenuButtonPressed.Invoke(); } GameFlowManager.gameInstance.GoToMenu(); }
public void GoToMenu() { UnpauseGame(); if (OnMenuButtonPressed != null) { OnMenuButtonPressed.Invoke(); } }