public void ClickMainMenuButton() { sfxPlayer.PlaySelectSound(); Hide(); OnMainMenuButtonClicked?.Invoke(); }
public void ClickMainMenuButton() { foreach (GameObject g in mainMenuPanels) { g.SetActive(true); CanvasGroup canvasGroup = g.GetComponent <CanvasGroup>(); canvasGroup.alpha = 0; canvasGroup.DOFade(1f, 0.25f); } foreach (GameObject g in inputBlockers) { g.SetActive(false); } Hide(); OnMainMenuButtonClicked?.Invoke(); }