/// <summary> /// 用户登录 /// </summary> /// <param name="LoginUser"></param> /// <param name="finished"></param> public void Login(BmobGameObject LoginUser, OnLoginFinish finished) { BmobQuery query = new BmobQuery(); query.WhereEqualTo("userid", LoginUser.userid).WhereEqualTo("password", LoginUser.password); bmobUnity.Find <BmobGameObject>(TABLE_NAME, query, (resp, exception) => { if (exception != null) { Debug.Log("查询失败, 失败原因为: " + exception.Message); return; } List <BmobGameObject> list = resp.results; if (list.Count != 0) { finished(true); } else { finished(false); } foreach (var user in list) { Debug.Log("ID:" + user.userid); } }); }
public void DisplayStartingGame() { popUpMessageText.SetText("Starting the game..."); popUp.SetActive(true); popUpBtn.gameObject.SetActive(false); OnLoginFinish.Invoke(); }