private void Update() { if (Input.GetKey("a")) { OnLeftPressed?.Invoke(); } if (Input.GetKey("d")) { OnRightPressed?.Invoke(); } }
private void CheckInput() { if (Input.GetKeyDown(KeyCode.LeftArrow)) // checking for input of specific key { OnLeftPressed.Invoke(MoveSide.Left); } if (Input.GetKeyDown(KeyCode.RightArrow)) { OnRightPressed.Invoke(MoveSide.Right); } if (Input.GetKeyDown(KeyCode.UpArrow)) { OnUpPressed.Invoke(); } if (Input.GetKeyDown(KeyCode.DownArrow)) { OnDownPressed.Invoke(); } }
/// <summary> /// Checks to see whether the attached base object's collider is pressed and if so triggers the appropriate event /// </summary> /// <param name="elapsedGameTime"></param> /// <param name="mousePosition"></param> public override void HandleInput(float elapsedGameTime, Vector2 mousePosition) { base.HandleInput(elapsedGameTime, mousePosition); DebugUtils.AssertNotNull(AttachedBaseObject.Collider); if (AttachedBaseObject.Collider.IsPressed) { Debug.Assert(OnLeftPressed != null && OnMiddlePressed != null && OnRightPressed != null); if (OnLeftPressed != null && InputManager.Instance.CheckInputEvent(InputManager.ScreenPressed, new object[] { MouseButton.kLeftButton })) { OnLeftPressed.Invoke(AttachedBaseObject); } else if (OnMiddlePressed != null && InputManager.Instance.CheckInputEvent(InputManager.ScreenPressed, new object[] { MouseButton.kMiddleButton })) { OnMiddlePressed.Invoke(AttachedBaseObject); } else if (OnRightPressed != null && InputManager.Instance.CheckInputEvent(InputManager.ScreenPressed, new object[] { MouseButton.kRightButton })) { OnRightPressed.Invoke(AttachedBaseObject); } } else { if (PressedLastFrame) { OnReleased.Invoke(AttachedBaseObject); } } PressedLastFrame = AttachedBaseObject.Collider.IsPressed; }
public void StartListerning() { while (true) { ConsoleKeyInfo key = Console.ReadKey(true); if (key.Key.Equals(ConsoleKey.LeftArrow)) { OnLeftPressed?.Invoke(this, new EventArgs()); } if (key.Key.Equals(ConsoleKey.RightArrow)) { OnRightPressed?.Invoke(this, new EventArgs()); } if (key.Key.Equals(ConsoleKey.Spacebar)) { OnSpacePressed?.Invoke(this, new EventArgs()); } if (key.Key.Equals(ConsoleKey.R)) { OnKeyRPressed?.Invoke(this, new EventArgs()); } if (key.Key.Equals(ConsoleKey.Q)) { OnKeyQPressed?.Invoke(this, new EventArgs()); } if (key.Key.Equals(ConsoleKey.Escape)) { OnEscPressed?.Invoke(this, new EventArgs()); } } }
private void NotifyLeftPressed() { OnLeftPressed?.Invoke(); SayToLog("Left pressed."); }