コード例 #1
0
        private void AddPlayerItem(PlayerVO player)
        {
            var grid = FindEmptyGrid(PL_PlayerList1);

            if (grid == null)
            {
                grid = FindEmptyGrid(PL_PlayerList2);
            }
            if (grid == null)
            {
                throw new Exception("no empty grid");
            }
            GameObject item       = Instantiate(_playerItemPrefab, grid) as GameObject; //TODO: 改成隐藏/显示的方案 不需要频繁创建/销毁
            var        playerItem = item.GetComponent <PlayerItem>();

            (playerItem.UserId, playerItem.UserName, playerItem.Level, playerItem.PrepareState, playerItem.VehicleName, playerItem.Attack, playerItem.Motility, playerItem.Defend, playerItem.MaxHealth)
                = (player.UserID, player.UserName, player.Level.ToString(), player.PrepareState, player.CurVehicle.VehicleName, player.CurVehicle.Attack, player.CurVehicle.Motility, player.CurVehicle.Defend, player.CurVehicle.MaxHealth);

            var kickBtn = item.GetComponentInChildren <Button>(true);

            kickBtn.onClick.AddListener(() => OnKick?.Invoke(player.UserID));
            //显示踢除按钮
            if (_playerManagerInstance.RoomOwner.UserID == _playerManagerInstance.LocalPlayer.UserID && playerItem.UserId != _playerManagerInstance.LocalPlayer.UserID)
            {
                kickBtn.gameObject.SetActive(true);
            }
            //显示房主标签
            if (_playerManagerInstance.RoomOwner.UserID == player.UserID)
            {
                item.transform.Find("RoomOwnerText").GetComponent <Text>().gameObject.SetActive(true);
                item.transform.parent.GetComponent <Toggle>().isOn = true;
            }
        }
コード例 #2
0
        /// <summary>
        /// Verarbeitet einen Kick
        /// </summary>
        /// <seealso cref="OnKick"/>
        private void _connection_OnKick(object sender, KickEventArgs e)
        {
            Log.Information("{Nickname} wurde von {Operator} aus dem Raum {Channel} geworfen", e.Who, e.Whom, e.Channel);
            MaintainUser(e.Who);

            ThreadPool.QueueUserWorkItem(x =>
            {
                OnKick?.Invoke(this, e);
            });
        }
コード例 #3
0
        /// <summary>
        /// Kicks a connection from the server.
        /// </summary>
        /// <param name="connection">The connection to kick</param>
        /// <param name="reason">The reason to kick the connection.</param>
        /// <returns></returns>
        public async Task <RconResponse> Kick(int connection, string reason)
        {
            var response = await ExecuteAsync($"kick ${connection} \"{reason}\"");

            if (!(response.Success && response.Message.StartsWith("Successfully")))
            {
                response.Success = false;
            }
            OnKick?.Invoke(this, response);
            return(response);
        }
コード例 #4
0
        public async void TryKick()
        {
            if (_timeFromLastKick < _settings.DefaultCharacterSettings.KickRate ||
                !_playerMovement.CanMove)
            {
                return;
            }
            _timeFromLastKick = 0;
            OnKick?.Invoke();
            StartHitEnemy();
            await RemoteKick();

            EndHitEnemy();
        }
コード例 #5
0
        public async Task <Rcon.RconResponse> Kick(int connection, string reason, int duration)
        {
            if (duration <= 0)
            {
                return new Rcon.RconResponse()
                       {
                           Success = false, Message = "Invalid duration."
                       }
            }
            ;
            var response = await Rcon.Ban(connection, reason, BanType.IP, duration);

            OnKick?.Invoke(this, connection, reason, duration);
            return(response);
        }
コード例 #6
0
        public void Kick(Figures selectedFig, List <Figures> actions)
        {
            foreach (Figures f in actions)
            {
                if (!f.Equals(selectedFig))
                {
                    Point othersFig      = f.CountCenterCoordinates();
                    Point forSelectedFig = selectedFig.CountCenterCoordinates();

                    string result = Utils.CountDistanse(forSelectedFig, othersFig);
                    if (result != null)
                    {
                        String s = selectedFig.Type + " collided with " + f.Type + " in coordinates : (" + result + '\n' + "----------------------------------------------";
                        OnKick?.Invoke(s);
                    }
                }
            }
        }
コード例 #7
0
        public async Task <Rcon.RconResponse> Kick(int connection, string reason)
        {
            //TODO: Make this return a kick response code
            //https://www.youtube.com/watch?v=Qku9aoUlTXA
            if (Rcon == null)
            {
                Logger.LogWarning("Cannot kick a player because the RCON server is not enabled.");
                return(await Task.FromResult(new Rcon.RconResponse()
                {
                    Success = false, Message = "Rcon not enabled"
                }));
            }

            //Kick the connection
            var response = await Rcon.Kick(connection, reason);

            OnKick?.Invoke(this, connection, reason, -1);
            return(response);
        }
コード例 #8
0
ファイル: Channel.cs プロジェクト: ortzinator/mutinyirc
        public void UserKick(User nick, string kickee, string reason)
        {
            Server.Connection.Sender.Names(Name);

            OnKick?.Invoke(nick, kickee, reason);
        }
コード例 #9
0
 public void ProcessKickCommand(IrcMessage ircMessage)
 {
     OnKick?.Invoke(Rfc2812Util.UserFromString(ircMessage.From), ircMessage.Tokens[2], ircMessage.Tokens[3], ircMessage.Message);
 }
コード例 #10
0
 private void ProcessKickCommand(string[] tokens)
 {
     tokens[4] = RemoveLeadingColon(tokens[4]);
     OnKick?.Invoke(Rfc2812Util.UserFromString(tokens[0]), tokens[2], tokens[3], CondenseStrings(tokens, 4));
     //Trace.WriteLine("Kick", "IRC");
 }
コード例 #11
0
        /// <summary>
        /// Removes a client from the server
        /// </summary>
        /// <param name="client"></param>
        /// <param name="type"></param>
        public void RemoveClient(TCPServerClient client, TCPDisconnectType type = TCPDisconnectType.Disconnect, int pos = -1)
        {
            if (Logging)
            {
                Logger.Write("REGION", "Method [RemoveClient]");
            }

            if (type == TCPDisconnectType.NoHandshake)
            {
                if (Logging)
                {
                    Logger.Write("INFO", "Client no handshake: " + client.UID);
                }
                OnNoHandshake?.Invoke(client);
            }
            else if (type == TCPDisconnectType.Disconnect)
            {
                if (Logging)
                {
                    Logger.Write("INFO", "Client disconnect: " + client.UID);
                }
                OnDisconnected?.Invoke(client);
            }
            else if (type == TCPDisconnectType.Timeout)
            {
                if (Logging)
                {
                    Logger.Write("INFO", "Client timeout: " + client.UID);
                }
                OnTimeout?.Invoke(client);
            }
            else if (type == TCPDisconnectType.Kick)
            {
                if (Logging)
                {
                    Logger.Write("INFO", "Client kick: " + client.UID);
                }
                OnKick?.Invoke(client);
            }

            lock (ClientsDict) ClientsDict.Remove(client.UID);
            lock (ClientsList) {
                if (pos >= 0)
                {
                    ClientsList.RemoveAt(pos);
                }
                else
                {
                    for (int e = ClientsList.Count - 1; e >= 0; e--)
                    {
                        if (ClientsList[e].UID == client.UID)
                        {
                            if (Logging)
                            {
                                Logger.Write("INFO", "Client found in ClientsList: " + client.UID);
                            }
                            ClientsList.RemoveAt(e);
                            break;
                        }
                    }
                }
            }

            try {
                client.Socket.Shutdown(SocketShutdown.Both);
                client.Socket.Close();
            } catch (Exception e) {
                if (Logging)
                {
                    Logger.Write("FAILED", "Socket shutdown/close", e);
                }
            }
        }