public void UseItemByKeyEvent(OnKeyDownEventData e) { switch (e.Key) { case KeyCode.F1: Items.GetItemAtIndex(0).Emitter.Emit( new OnItemUseEventData(gameObject) ); break; case KeyCode.F2: Items.GetItemAtIndex(1).Emitter.Emit( new OnItemUseEventData(gameObject) ); break; case KeyCode.F3: Items.GetItemAtIndex(2).Emitter.Emit( new OnItemUseEventData(gameObject) ); break; case KeyCode.F4: Items.GetItemAtIndex(3).Emitter.Emit( new OnItemUseEventData(gameObject) ); break; case KeyCode.F5: Items.GetItemAtIndex(4).Emitter.Emit( new OnItemUseEventData(gameObject) ); break; } }
public void ShowInventoryByKeyEvent(OnKeyDownEventData e) { switch (e.Key) { case KeyCode.I: InventoryUI.ToggleIsOpen(); break; } }
public void MoveSelectedIndexOnKey(OnKeyDownEventData e) { switch (e.Key) { case KeyCode.J: VerticalIndex++; break; case KeyCode.K: VerticalIndex--; break; } RefreshRenderedItems(); RefreshComparedItems(); }
public void AttackByKeyEvent(OnKeyDownEventData e) { switch (e.Key) { case KeyCode.Mouse0: if (LockOnBehaviour.LockedOntoBody != null) { LaunchAttackToBody(LockOnBehaviour.LockedOntoBody); } else { LaunchAttackToMousePoint(); } break; case KeyCode.Alpha1: CastSpell(0); break; case KeyCode.Alpha2: CastSpell(1); break; case KeyCode.Alpha3: CastSpell(2); break; case KeyCode.Alpha4: CastSpell(3); break; case KeyCode.Alpha5: CastSpell(4); break; } }
public void UseItemOnKey(OnKeyDownEventData e) { if (isMoving) { return; } switch (e.Key) { case KeyCode.L: if (CurrentPanel == Panels.Category) { if (VerticalIndex < 0 || VerticalIndex > CategryUIControl.Lines.GetSize() - 1) { return; } VerticalIndexStack.Push(VerticalIndex); CategryUIControl.Lines.Get(VerticalIndex).GetComponent <Animator>().enabled = false; VerticalIndex = 0; CurrentPanel = Panels.Item; StartCoroutine(Move(new Vector3(-183.1666f, 0f, 0f), 0.5f)); } else if (CurrentPanel == Panels.Item) { if (VerticalIndex < 0 || VerticalIndex > ItemUIControl.Lines.GetSize() - 1) { return; } Item i = PlayerInventory.GetItemAtIndexAndCategory(VerticalIndex, CurrentCategory); i.Emitter.Emit( new OnItemUseEventData(Owner) ); if (CurrentCategory == Item.ItemTag.Armour || CurrentCategory == Item.ItemTag.Weapon ) { CurrentPanelStack.Push(CurrentPanel); VerticalIndexStack.Push(VerticalIndex); EquipmentPanel.gameObject.SetActive(true); EquipmentPanel.Show(); EquipmentPanel.SetNewItem(i); foreach (PlayerEquipmentPanelSlot slot in EquipmentPanel.GetAllSlots()) { if (PlayerEquipment.IsItemInSlot(slot.EquipmentSlot)) { Item uii = PlayerEquipment.GetItemInSlot(slot.EquipmentSlot); uii.UIEmitter.Emit(new OnUIItemEquipEventData( Owner, slot )); EquipmentPanel.SetCurrentItem(uii); } } CurrentPanel = Panels.Equipment; RefreshComparedItems(); } } else if (CurrentPanel == Panels.Equipment) { Item i = EquipmentPanel.GetNewItem(); i.Emitter.Emit(new OnItemAttemptEquipEventData( Owner, i, EquipmentPanel.GetSelectedSlot().EquipmentSlot )); i.UIEmitter.Emit(new OnUIItemAttemptEquipEventData( Owner, i, EquipmentPanel, EquipmentPanel.GetSelectedSlot().EquipmentSlot )); RefreshComparedItems(); } RefreshRenderedItems(); break; case KeyCode.H: if (CurrentPanel == Panels.Item) { if (VerticalIndex >= 0 && VerticalIndex < ItemUIControl.Lines.GetSize()) { ItemUIControl.Lines.Get(VerticalIndex).Selector.GetComponent <Image>().enabled = false; } VerticalIndex = VerticalIndexStack.Pop(); CategryUIControl.Lines.Get(VerticalIndex).GetComponent <Animator>().enabled = true; CurrentPanel = Panels.Category; StartCoroutine(Move(new Vector3(183.1666f, 0f, 0f), 0.5f)); } else if (CurrentPanel == Panels.Equipment) { EquipmentPanel.Close(); CurrentPanel = CurrentPanelStack.Pop(); VerticalIndex = VerticalIndexStack.Pop(); } break; case KeyCode.X: if (CurrentPanel == Panels.Equipment && PlayerEquipment.IsItemInSlot(EquipmentPanel.GetSelectedSlot().EquipmentSlot) ) { Item uii = PlayerEquipment.GetItemInSlot(EquipmentPanel.GetSelectedSlot().EquipmentSlot); uii.Emitter.Emit(new OnItemUnequipEventData( Owner, uii, EquipmentPanel.GetSelectedSlot().EquipmentSlot )); uii.UIEmitter.Emit(new OnUIItemUnequipEventData(Owner, EquipmentPanel.GetSelectedSlot())); RefreshComparedItems(); } break; } }