コード例 #1
0
    // Start is called before the first frame update
    void Awake()
    {
        onPlayerTakeDamage         = new UnityEvent();
        onPlayerLifeChanged        = new UnityEvent();
        onPlayerTakeHeal           = new UnityEvent();
        onInventoryChanged         = new UnityEvent();
        onPlayerLightLevelChanged  = new UnityEvent();
        onPlayerLightShardsChanged = new UnityEvent();
        onPlayerDied           = new UnityEvent();
        onPlayerStatChanged    = new OnPlayerStatChanged();
        onItemAddedToInventory = new OnItemAddedToInventory();

        onGameLoaded     = new UnityEvent();
        onNewGameStarted = new UnityEvent();
        onNewLevel       = new UnityEvent();
        onHubEntered     = new UnityEvent();
        onPlayerSpawned  = new UnityEvent();

        onBeforeSave = new UnityEvent();
        onGameSaved  = new UnityEvent();

        onDialogueStart = new UnityEvent();
        onDialogueEnd   = new UnityEvent();

        onDungeonGenerated = new UnityEvent();
        onDungeonChanged   = new UnityEvent();

        onEnemyDeath       = new UnityEvent();
        onEnemyDamageTaken = new UnityEvent();

        onLightShardsStoredInBank = new UnityEvent();
        onChestClosed             = new UnityEvent();
        onChestOpened             = new UnityEvent();
    }
コード例 #2
0
 public static void ItemAddedToInventory(Item item, int slotIndex)
 {
     if (OnItemAddedToInventory != null)
     {
         OnItemAddedToInventory.Invoke(item, slotIndex);
     }
 }
コード例 #3
0
 public void fireAddItemToInventoryEvent(ItemObject item, PlayerController player)
 {
     /*if (!subscripInitialized.Contains(item))
      * {
      *  item.subscribeToEvents();
      *  subscripInitialized.Add(item);
      * }*/
     OnItemAddedToInventory?.Invoke(this, new OnItemAddedToInventoryArgs {
         item = item, playerRef = player
     });
 }
コード例 #4
0
 public void InvokeItemAddedToInventory(ItemObject itemObject)
 {
     Debug.Log("Item Added To Inventory");
     OnItemAddedToInventory.Invoke(itemObject);
 }
コード例 #5
0
 private void Add(InventoryItem inventoryItem)
 {
     items.Add(inventoryItem);
     OnItemAddedToInventory?.Invoke(inventoryItem);
 }