コード例 #1
0
ファイル: Widget.cs プロジェクト: joaquinLR10/Practicas
            /// <summary>
            /// Add a connect to a given object and optional target input.
            /// </summary>
            /// <param name="targetObject">The object to target.</param>
            /// <param name="targetConnection">A optional argument of the target input on the object.</param>
            /// <returns>Returns true if a Connection object was added.</returns>
            public bool AddConnection(GameObject targetObject, string targetConnection = null)
            {
                if (!AllowMany && _connections.Count > 0)
                {
                    return(false);       // already connected.
                }
                Connection c = new Connection();

                c.Start(this);
                c.TargetObject = targetObject;
                if (targetConnection != null)
                {
                    c.TargetConnection = targetConnection;
                }
                if (!c.ResolveTargetInput())
                {
                    return(false);       // couldn't resolve a input
                }
                _connections.Add(c);
                if (OnInputAdded != null)
                {
                    OnInputAdded.Invoke(c.TargetInput);
                }
                return(true);
            }
コード例 #2
0
ファイル: Widget.cs プロジェクト: joaquinLR10/Practicas
            /// <summary>
            /// Add a connection to this output, returns false if the connection can't be made.
            /// </summary>
            /// <param name="input">A reference to the connection to establish.</param>
            /// <returns>Returns true on success.</returns>
            public bool AddConnection(Input input)
            {
                if (!AllowMany && _connections.Count > 0)
                {
                    return(false);       // already connected.
                }
                if (input.DataType != DataType)
                {
                    return(false);       // wrong data type
                }
                Connection c = new Connection();

                c.Start(this);
                c.TargetInput = input;
                _connections.Add(c);
                if (OnInputAdded != null)
                {
                    OnInputAdded.Invoke(input);
                }
                return(true);
            }