private void PlayerAttacked(float amount, OnHitEffectType effect = OnHitEffectType.None, float effectTime = 0, float damageOverTime = 0, float moveSpeedMultiplier = 1) { DamagePlayer(amount); switch (effect) { case OnHitEffectType.Burn: StartCoroutine(EnableEffect(burnEffect, effectTime, damageOverTime, moveSpeedMultiplier)); break; case OnHitEffectType.Freeze: StartCoroutine(EnableEffect(freezeEffect, effectTime, damageOverTime, moveSpeedMultiplier, true)); break; case OnHitEffectType.Poison: StartCoroutine(EnableEffect(poisonEffect, effectTime, damageOverTime, moveSpeedMultiplier)); break; default: break; } }
public void CastSpell(OnHitEffectType onHitEffectType) { switch (onHitEffectType) { case OnHitEffectType.Burn: var fireW = Instantiate(fireWave); fireW.transform.position = transform.position; break; case OnHitEffectType.Freeze: var iceW = Instantiate(iceWave); iceW.transform.position = transform.position; break; case OnHitEffectType.Poison: var poisonW = Instantiate(poisonWave); poisonW.transform.position = transform.position; break; default: break; } }
public OnHitEffect(OnHitEffectType onHitEffectType, float effectTime, float damageOverTime) { this.onHitEffectType = onHitEffectType; this.effectTime = effectTime; this.damageOverTime = damageOverTime; }