private void ShowInfo() { if (!nftItemInfo.gameObject.activeSelf) { AudioScriptableObjects.dialogOpen.Play(true); } OnHideAllInfos?.Invoke(); nftItemInfo.SetActive(true); }
protected override void SetSelection(bool isSelected) { base.SetSelection(isSelected); OnHideAllInfos?.Invoke(); }
private void ShowInfo() { OnHideAllInfos?.Invoke(); nftItemInfo.SetActive(true); }