コード例 #1
0
        public void Add(char Value)
        {
            if (!IsWatching)
            {
                if (MapList.Current.Contains(Value))
                {
                    lastPrefix      = Value;
                    handleValueList = MapList.Current.GetValues(Value);
                    StartWatching();
                }
            }
            else
            {
                if (handleValueList != null)
                {
                    int Index = handleValueList.IndexOf(Value);
                    if (Index > -1)
                    {
                        Console.WriteLine("OnHandle?.Invoke");
                        OnHandle?.Invoke(this, new OnHandleValueEventArgs(lastPrefix, Value));
                        lastPrefix = '\0';
                    }
                }
                StopWatching();
            }



            buffer.Append(Value);
        }
        public virtual Task <bool> Handle(T message)
        {
            ReceivedMessages.Add(message);

            OnHandle?.Invoke(message);

            return(Task.FromResult(ShouldSucceed));
        }
コード例 #3
0
ファイル: Snake.cs プロジェクト: goxa87/SnakeTheGame
        /// <summary>
        /// Зоздание змеи
        /// </summary>
        /// <param name="lenth">ее длинна</param>
        /// <param name="stW">ширина начала</param>
        /// <param name="stH">высота начала</param>
        /// <param name="wall">экземпляр стены</param>
        /// <param name="onHandle">метод для события умирания</param>
        public Snake(int lenth, int stW, int stH, Wall wall, OnHandle onHandle)
        {
            this.wall = wall;
            Dying    += onHandle;           // обработчик из field для связи с классом для остановки игры

            position = new List <int[]>(3); // ячейки змеи

            this.lenth = lenth;
            for (int i = 0; i < lenth; i++)
            {
                position.Add(new int[2] {
                    stW - i, stH
                });                                      // располагаем ее гоизонально головой направо
            }
        }
コード例 #4
0
        public void Handle(string type, object[] args, object[] calArgs)
        {
            type    = type.ToLower();
            calArgs = calArgs ?? new object[] { };

            Request request = Types.Find(x => x.Name == type);

            if (request == null)
            {
                OnHandle?.Invoke("invalid", null, null, null);
                SendExplicitData("invalid", calArgs, null);
                return;
            }

            LastType = type;
            RequestData sendBack;

            try
            {
                sendBack = request.Callback(args);
            }
            catch (Exception e)
            {
                Log.WriteLine("Whoops, looks like something happened while trying to handle a request, " +
                              "more information available in the log file " +
                              "-- Please contact BlockBa5her");
                Log.WriteLineSilent(e.ToString());
                return;
            }
            OnHandle?.Invoke(type, request, sendBack?.Error, sendBack?.Arguments);
            if (sendBack == null)
            {
                throw new ArgumentNullException(nameof(sendBack), "Event handler found null device");
            }

            SendExplicitData(type, calArgs, sendBack);
        }
コード例 #5
0
 public TestCommandHandler(OnHandle onHandle)
 {
     OnHandleEvent += onHandle;
 }
コード例 #6
0
        public virtual void Handle(GhostNetConnection con, GhostNetFrame frame)
        {
            SetNetHead(con, frame);

            if (frame.HHead == null)
            {
                return;
            }

            bool lockedMPlayer = false;

            if (frame.MPlayer != null)
            {
                Monitor.Enter(frame.MPlayer, ref lockedMPlayer);
                frame.MPlayer.IsCached = false;
                HandleMPlayer(con, frame);
            }

            ChunkMPlayer player;

            if (!PlayerMap.TryGetValue(frame.HHead.PlayerID, out player) || player == null)
            {
                // Ghost not managed - ignore the frame.
                Logger.Log(LogLevel.Verbose, "ghostnet-s", $"Unexpected frame from #{frame.HHead?.PlayerID.ToString() ?? "???"} ({con.ManagementEndPoint}) - no MPlayer on this connection, possibly premature");
                return;
            }
            // Temporarily attach the MPlayer chunk to make player identification easier.
            if (frame.MPlayer == null)
            {
                frame.MPlayer = player;
                Monitor.Enter(frame.MPlayer, ref lockedMPlayer);
                frame.MPlayer.IsCached = true;
            }

            if (frame.Has <ChunkMRequest>())
            {
                // TODO: Handle requests by client in server.

                frame.Remove <ChunkMRequest>(); // Prevent request from being propagated.
            }

            if (frame.Has <ChunkMEmote>())
            {
                HandleMEmote(con, frame);
            }

            if (frame.Has <ChunkMChat>())
            {
                HandleMChat(con, frame);
            }

            if (frame.UUpdate != null)
            {
                HandleUUpdate(con, frame);
            }

            if (frame.Has <ChunkUActionCollision>())
            {
                HandleUActionCollision(con, frame);
            }

            // TODO: Restrict players from abusing UAudioPlay and UParticles propagation.
            if (frame.Has <ChunkUAudioPlay>())
            {
                // Propagate audio to all active players in the same room.
                frame.PropagateU = true;
            }

            if (frame.Has <ChunkUParticles>())
            {
                // Propagate particles to all active players in the same room.
                frame.PropagateU = true;
            }

            OnHandle?.Invoke(con, frame);

            if (frame.PropagateM)
            {
                PropagateM(frame);
            }
            else if (frame.PropagateU)
            {
                PropagateU(frame);
            }

            if (lockedMPlayer)
            {
                Monitor.Exit(frame.MPlayer);
            }
        }
コード例 #7
0
 public GenericMessageHandler(OnHandle onHandle)
 {
     OnHandleEvent += onHandle;
 }